from os import makedirs, walk, sep, remove
from os.path import join, dirname, basename, exists
from shutil import rmtree, copy, rmtree
from itertools import chain
from zipfile import ZipFile

import py2exe

from Setup import Setup

class SetupWin(Setup):

    def __init__(self):
        Setup.__init__(self)
        self.replace_isSystemDLL()

    def replace_isSystemDLL(self):
        origIsSystemDLL = py2exe.build_exe.isSystemDLL
        def isSystemDLL(pathname):
            if basename(pathname).lower() in ("libogg-0.dll", "sdl_ttf.dll"):
                return 0
            return origIsSystemDLL(pathname)
        py2exe.build_exe.isSystemDLL = isSystemDLL

    def setup(self):
        config = self.config.get_section("setup")
	windows = [{}]
	if config["init-script"]:
	    windows[0]["script"] = config["init-script"]
	if config["icon-path"]:
	    windows[0]["icon-resources"] = [(1, config["icon-path"])] 
        Setup.setup(self, windows,
                    {"py2exe": {"packages": self.build_package_list(),
                                "dist_dir": config["windows-dist-path"]}})
        rmtree("build")
        self.copy_data_files()
        self.create_archive()

    def copy_data_files(self):
        for path in chain(*zip(*self.build_data_map())[1]):
            dest = join(self.config.get("setup", "windows-dist-path"),
                          dirname(path))
            if not exists(dest):
                makedirs(dest)
            copy(path, dest)

    def create_archive(self):
        config = self.config.get_section("setup")
        title = self.translate_title() + "-" + config["version"] + "-win"
        archive_name = title + ".zip"
        archive = ZipFile(archive_name, "w")
        destination = config["windows-dist-path"]
        for root, dirs, names in walk(destination):
            for name in names:
                path = join(root, name)
                archive.write(path, path.replace(destination, title + sep))
        archive.close()
        copy(archive_name, "dist")
        remove(archive_name)
        rmtree(destination)
from os import environ

import pygame
from pygame import display
from pygame.locals import *

from GameChild import *
from Animation import *
from Audio import *
from Display import *
from Configuration import *
from EventDelegate import *
from Input import *
from ScreenGrabber import *

class Game(GameChild, Animation):
    
    resources_path = None

    def __init__(self, config_rel_path=None, type_declarations=None):
        self.init_gamechild()
        self.print_debug(pygame.version.ver)
        self.config_rel_path = config_rel_path
        self.type_declarations = type_declarations
        self.set_configuration()
        self.init_animation()
        self.align_window()
        pygame.init()
        self.set_children()
        self.subscribe_to(QUIT, self.end)
        self.subscribe_to(self.get_custom_event_id(), self.end)
        self.clear_queue()
        self.delegate.enable()

    def init_gamechild(self):
        GameChild.__init__(self)

    def set_configuration(self):
        self.configuration = Configuration(self.config_rel_path,
                                           self.resources_path,
                                           self.type_declarations)

    def init_animation(self):
        Animation.__init__(self,
                           self.configuration.get("display", "frame-duration"))

    def align_window(self):
        if self.configuration.get("display", "centered"):
            environ["SDL_VIDEO_CENTERED"] = "1"

    def set_children(self):
        self.set_delegate()
        self.set_display()
        self.set_input()
        self.set_audio()
        self.set_screen_grabber()

    def set_display(self):
        self.display = Display(self)

    def set_delegate(self):
        self.delegate = EventDelegate(self)

    def set_input(self):
        self.input = Input(self)

    def set_audio(self):
        self.audio = Audio(self)

    def set_screen_grabber(self):
        self.screen_grabber = ScreenGrabber(self)

    def sequence(self):
        self.delegate.dispatch_events()
        self.update()
        display.update()

    def update(self):
        pass

    def end(self, evt):
        if evt.type == QUIT or self.is_command(evt, "quit"):
            self.stop()
from os import listdir
from os.path import join

from pygame.mixer import Channel, Sound, music, find_channel

from GameChild import *
from Input import *

class Audio(GameChild):

    current_channel = None
    paused = False
    muted = False

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.load_fx()
        self.subscribe_to(self.get_custom_event_id(), self.mute)

    def load_fx(self):
        fx = {}
        if self.get_configuration().has_option("audio", "sfx-path"):
            root = self.get_resource("audio", "sfx-path")
            if root:
                for name in listdir(root):
                    fx[name.split(".")[0]] = Sound(join(root, name))
        self.fx = fx

    def mute(self, event):
        if self.is_command(event, "mute"):
            self.muted = not self.muted
            self.set_volume()

    def set_volume(self):
        volume = int(not self.muted)
        music.set_volume(volume)
        if self.current_channel:
            self.current_channel.set_volume(volume)

    def play_bgm(self, path, stream=False):
        self.stop_current_channel()
        if stream:
            music.load(path)
            music.play(-1)
        else:
            self.current_channel = Sound(path).play(-1)
        self.set_volume()

    def stop_current_channel(self):
        music.stop()
        if self.current_channel:
            self.current_channel.stop()
        self.current_channel = None
        self.paused = False

    def play_fx(self, name, panning=.5):
        if not self.muted:
            channel = find_channel(True)
            if panning != .5:
                offset = 1 - abs(panning - .5) * 2
                if panning < .5:
                    channel.set_volume(1, offset)
                else:
                    channel.set_volume(offset, 1)
            channel.play(self.fx[name])

    def pause(self):
        channel = self.current_channel
        paused = self.paused
        if paused:
            music.unpause()
            if channel:
                channel.unpause()
        else:
            music.pause()
            if channel:
                channel.pause()
        self.paused = not paused

    def is_bgm_playing(self):
        current = self.current_channel
        if current and current.get_sound():
            return True
        return music.get_busy()
216.73.216.62
216.73.216.62
216.73.216.62
 
September 30, 2015


Edge of Life is a form I made with Babycastles and Mouth Arcade for an event in New York called Internet Yami-ichi, a flea market of internet-ish goods. We set up our table to look like a doctor's office and pharmacy and offered free examinations and medication prescriptions, a system described by one person as "a whole pharmacy and medical industrial complex".

Diagnoses were based on responses to the form and observations by our doctor during a short examination. The examination typically involved bizarre questions, toy torpedoes being thrown at people and a plastic bucket over the patient's head. The form combined ideas from Myers-Briggs Type Indicators, Codex Seraphinianus and chain-mail personality tests that tell you which TV show character you are. In our waiting room, we had Lake of Roaches installed in a stuffed bat (GIRP bat). It was really fun!

The icons for the food pyramid are from Maple Story and the gun icons are from the dingbat font Outgunned. I'm also using Outgunned to generate the items in Food Spring.