from os import mkdir, rename
from os.path import join, exists, dirname, basename
from time import strftime
from math import floor
from random import choice, random
from glob import glob
from pygame import Color, Rect, Surface
from pygame.font import Font
from pygame.image import load
from pygame.mixer import Sound
from pygame.event import clear
from pygame.locals import *
from _send.pgfw.GameChild import GameChild
from _send.pgfw.Animation import Animation
from _send.field.Field import Field
from _send.field.sideline.Sideline import Sideline
from _send.field.Charge import Charge
from _send.Send import SoundEffect
class Fields(Animation):
def __init__(self, parent):
Animation.__init__(self, parent)
self.compare = self.get_delegate().compare
self.load_configuration()
self.subscribe(self.respond)
self.set_sidelines()
self.charge = Charge(self)
self.life_meter = LifeMeter(self)
self.score = Score(self)
self.result = Result(self)
music = self.music = []
for path in sorted(glob(join(self.get_resource("fields", "music-path"),
"[0-9]*"))):
music.append(Sound(path))
self.register(self.unsuppress_input)
self.reset()
self.read()
def load_configuration(self):
config = self.get_configuration("fields")
self.palette_base = config["palette-base"]
self.delimiter = config["delimiter"]
self.fields_path = self.get_resource("fields", "path")
self.backup_directory_name = self.\
get_configuration("fields",
"backup-directory-name")
def respond(self, event):
if self.compare(event, "reset-game"):
self.reset()
elif self.compare(event, "raise-volume") or \
self.compare(event, "lower-volume"):
step = .1 * (-1 if event.command == "lower-volume" else 1)
print step
for sound in self.music:
volume = sound.get_volume() + step
print volume
if volume < 0:
volume = 0
elif volume > 1:
volume = 1
sound.set_volume(volume)
def reset(self):
self.current_index = None
for sound in self.music:
sound.stop()
sound.set_volume(self.get_configuration("fields",
"music-initial-volume"))
self.music_index = None
self.charge.reset()
self.life_meter.reset()
self.score.reset()
self.result.reset()
self.halt()
self.suppressing_input = False
self.loading = False
def read(self, custom=False):
path = self.custom_fields_path if custom else self.fields_path
fields = self.fields = []
index = {}
for ii, line in enumerate(open(path)):
name, parameters, background, foreground = \
map(str.strip, line.split(self.delimiter))
ball, cup, speed, tartan_scale = parameters.split()
background_color = self.parse_color(background)
foreground_color = self.parse_color(foreground)
fields.append(Field(self, name, float(ball), float(cup),
float(speed), float(tartan_scale),
background_color, foreground_color))
index[name] = ii
self.index = index
def parse_color(self, color):
return Color(*map(int, color.split(",")))
def set_sidelines(self):
self.sidelines = Sideline(self), Sideline(self, True)
def get(self, name):
return self.fields[self.get_index(name)]
def get_index(self, name):
return self.index[name]
def get_current_field(self):
if self.current_index is None:
return
return self.fields[self.current_index]
def load(self, index=None, previous=False, suppress_title=False):
if index is None:
if not previous:
index = self.get_next_index()
else:
index = self.get_previous_index()
if not self.music[1].get_num_channels():
self.music[1].play(-1)
# if index / len(self.music) != self.music_index:
# if self.music_index is not None:
# self.music[self.music_index].fadeout(8000)
# self.music_index = index / len(self.music)
# self.music[self.music_index].play(-1, 0, 8000)
current = self.get_current_field()
if current:
current.unload()
self.fields[index].load(suppress_title)
self.current_index = index
for sideline in self.sidelines:
sideline.refresh()
self.charge.reset()
self.loading = True
def get_next_index(self):
current = self.current_index
if current is None:
return 0
if current == len(self.fields) - 1:
return current
return current + 1
def get_previous_index(self):
current = self.current_index
if current is None or current == 0:
return 0
return current - 1
def unsuppress_input(self):
self.suppressing_input = False
def write(self):
fields_path = self.fields_path
backup_directory_path = join(dirname(fields_path),
self.backup_directory_name)
if not exists(backup_directory_path):
mkdir(backup_directory_path)
rename(fields_path, join(backup_directory_path,
"%s.%s" % (basename(fields_path),
strftime("%Y%m%d%H%M%S"))))
output = open(fields_path, "w")
for field in self.fields:
output.write("%s\n" % field)
def update(self):
current = self.get_current_field()
if current:
if self.suppressing_input and not self.is_playing(check_all=True):
self.play(self.unsuppress_input, delay=500, play_once=True)
current.update()
for sideline in self.sidelines:
sideline.update()
self.charge.update()
self.life_meter.update()
self.score.update()
self.result.update()
if self.loading:
self.loading = False
self.suppressing_input = True
clear()
Animation.update(self)
class LifeMeter(GameChild, Rect):
def __init__(self, parent):
GameChild.__init__(self, parent)
self.display_surface = self.get_display_surface()
self.heart = load(self.get_resource("life-meter", "heart-path")).\
convert()
self.miss = load(self.get_resource("life-meter", "miss-path")).\
convert()
self.initial_lives = self.get_configuration("life-meter",
"initial-lives")
self.max_lives = self.get_configuration("life-meter", "max-lives")
Rect.__init__(self, 0, 0, self.heart.get_width() * self.max_lives,
self.heart.get_height())
self.center = parent.sidelines[1].center
self.reset()
def reset(self):
self.lives = self.initial_lives
def remove_life(self):
self.lives -= 1
def add_life(self):
if self.lives < self.max_lives:
self.lives += 1
def update(self):
for ii, x in enumerate(xrange(0, self.w, self.w / self.max_lives)):
image = self.heart if ii < self.lives else self.miss
self.display_surface.blit(image, self.move(x, 0))
class Score(GameChild):
def __init__(self, parent):
GameChild.__init__(self, parent)
self.display_surface = self.get_display_surface()
font = self.font = Font(self.get_resource("display", "font-path"), 24)
self.high_score = 0
path = self.get_resource("score", "path")
if path is not None:
for line in open(path):
if int(line) > self.high_score:
self.high_score = int(line)
self.set_high_score_surface()
self.reset()
def set_high_score_surface(self):
font = Font(self.get_resource("display", "font-path"), 10)
top = font.render("best", True, (221, 172, 227), (255, 255, 255))
bottom = font.render(str(self.high_score), True, (170, 132, 208),
(255, 255, 255))
tr, br = top.get_rect(), bottom.get_rect()
surface = self.high_score_surface = Surface((max(tr.w, br.w) + 4,
tr.h + br.h))
surface.fill((255, 255, 255))
rect = self.high_score_rect = surface.get_rect()
tr.midtop = rect.midtop
surface.blit(top, tr)
br.midbottom = rect.midbottom
surface.blit(bottom, br)
rect.bottomright = self.display_surface.get_rect().bottomright
def reset(self):
self.score = 0
self.set_surface()
def increase(self, amount):
self.score += amount
self.set_surface()
if self.score > self.high_score:
self.high_score = self.score
self.set_high_score_surface()
def set_surface(self):
text = str(self.score)
font = self.font
width, height = font.size(text)
text_surface = Surface((width + 4, height), SRCALPHA)
text_surface.blit(font.render(text, True, (255, 255, 0)), (0, 0))
text_surface.blit(font.render(text, True, (0, 255, 0)), (4, 0))
background = (255, 255, 255)
text_surface.blit(font.render(text, True, (0, 0, 255)), (2, 0))
text_rect = text_surface.get_rect()
surface = self.surface = Surface(text_rect.inflate(12, 2).size,
SRCALPHA)
surface.fill(background)
rect = self.rect = surface.get_rect()
text_rect.center = rect.center
rect.center = self.parent.sidelines[0].center
surface.blit(text_surface, text_rect)
def update(self):
self.display_surface.blit(self.surface, self.rect)
self.display_surface.blit(self.high_score_surface, self.high_score_rect)
class Result(Animation):
def __init__(self, parent):
Animation.__init__(self, parent, self.render)
self.register(self.render,
self.get_configuration("result", "framerate"))
self.delegate = self.get_game().delegate
self.display_surface = self.get_display_surface()
self.subscribe(self.respond)
config = self.get_configuration("result")
regions = self.regions = config["text"]
portholes = self.portholes = {}
for path in glob(join(self.get_resource("result", "porthole-path"),
"*")):
portholes[basename(path).split(".")[0].upper()] = load(path).\
convert_alpha()
self.font = Font(self.get_resource("display", "font-path"),
config["font-size"])
self.main_color_probability = config["main-color-probability"]
text_colors = self.text_colors = {}
for ii, color in enumerate(config["colors"]):
text_colors[regions[ii]] = Color(color + "FF")
self.success_audio = SoundEffect(self.get_resource("result",
"success-audio"), .2)
self.miss_audio = SoundEffect(self.get_resource("result", "miss-audio"),
1.0)
self.next_level_audio = SoundEffect(self.\
get_resource("result",
"next-level-audio"),
.1)
self.reset()
def respond(self, event):
if self.is_playing() and self.delegate.compare(event, "any"):
if self.success:
self.parent.load()
self.next_level_audio.play()
else:
if self.parent.life_meter.lives > 0:
self.parent.load(self.parent.current_index,
suppress_title=True)
else:
path = self.get_resource("score", "path")
if path is None:
path = join(\
self.get_configuration("setup",
"resource-search-path")[0],
self.get_configuration("score", "path"))
open(path, "a").write(str(self.parent.score.score) + "\n")
self.parent.score.reset()
self.parent.life_meter.reset()
self.parent.load(0)
self.reset()
def reset(self):
self.halt()
def render(self):
font = self.font
region = self.regions[self.region_index]
color = self.text_colors[region]
if self.region_index > 0 and random() > self.main_color_probability:
colors = self.text_colors.copy()
colors.pop(self.regions[0])
colors.pop(region)
color = choice(colors.values())
text = font.render(region, True, color, (255, 255, 255))
tr = text.get_rect()
surface = self.text_surface = Surface((tr.w + 50, tr.h + 10), SRCALPHA)
surface.fill((255, 255, 255))
rect = self.text_rect = surface.get_rect()
tr.center = rect.center
surface.blit(text, tr)
rect.center = self.display_surface.get_rect().center
def evaluate(self):
field = self.parent.get_current_field()
ball, cup = field.ball, field.cup
if not ball.rect.colliderect(cup.location):
self.parent.life_meter.remove_life()
self.set_region(0)
self.success = False
if self.parent.life_meter.lives > 0:
self.miss_audio.play()
else:
self.miss_audio.play(-1)
self.miss_audio.fadeout(2600)
else:
distance = max(abs(ball.location.centerx - cup.location.centerx),
abs(ball.location.centery - cup.location.centery))
ratio = 1 - float(distance) / (cup.location.w / 2 + \
ball.location.w / 2 + 1)
index = int(floor(len(self.regions[1:]) * ratio))
self.parent.score.increase((self.parent.current_index + 1) * \
(index + 1))
self.set_region(index + 1)
self.success = True
self.success_audio.play()
fields = self.parent
level_index = fields.current_index
if level_index != len(fields.index) - 1 and level_index % 5 == 4:
fields.life_meter.add_life()
self.play()
def set_region(self, index):
self.region_index = index
surface = self.porthole_surface = self.portholes[self.regions[\
self.region_index]]
rect = self.porthole_rect = surface.get_rect()
rect.center = self.display_surface.get_rect().center
def update(self):
if self.is_playing():
Animation.update(self)
self.display_surface.blit(self.porthole_surface, self.porthole_rect)
self.display_surface.blit(self.text_surface, self.text_rect)