from random import random, choice

from pygame import Color, Rect
from pygame.font import Font

from ball_cup.pgfw.Animation import Animation

class Result(Animation):

    def __init__(self, parent):
        Animation.__init__(self, parent)
        self.display_surface = self.get_display_surface()
        self.background_color = self.parent.color
        self.load_configuration()
        self.set_font()
        self.reset()
        self.register(self.render, self.framerate)

    def load_configuration(self):
        config = self.get_configuration("result")
        self.success_text = config["success-text"]
        self.miss_text = config["miss-text"]
        self.success_colors = self.build_color_list(config["success-colors"])
        self.miss_color = Color(config["miss-color"] + "FF")
        self.font_size = config["font-size"]
        self.margin = config["margin"]
        self.framerate = config["framerate"]
        self.main_color_probability = config["main-color-probability"]
        self.font_path = self.get_resource("result", "font-path")

    def build_color_list(self, colors):
        return [Color(color + "FF") for color in colors]

    def set_font(self):
        self.font = Font(self.font_path, self.font_size)

    def reset(self):
        self.halt(self.render)
        self.deactivate()
        self.rect = Rect(0, 0, 0, 0)

    def deactivate(self):
        self.active = False

    def render(self):
        color = self.color
        if self.text != self.miss_text:
            color = self.get_color()
        surface = self.font.render(self.text, True, color,
                                   self.background_color)
        rect = surface.get_rect()
        relative = self.display_surface.get_rect()
        rect.centerx = relative.centerx
        rect.bottom = relative.bottom - self.margin
        self.surface = surface
        self.rect = rect

    def get_color(self):
        color = self.color
        if random() > self.main_color_probability:
            colors = self.success_colors[:]
            colors.remove(self.color)
            color = choice(colors)
        return color

    def activate(self):
        self.active = True
        self.set_text()
        self.play(self.render)

    def set_text(self):
        proximity = self.parent.proximity
        if proximity is None:
            self.text = self.miss_text
            self.color = self.miss_color
        else:
            text = self.success_text
            count = len(text)
            index = min(count - 1, int(proximity * count))
            self.text = text[index]
            self.color = self.success_colors[index]

    def update(self):
        Animation.update(self)
        if self.active:
            self.draw()

    def clear(self):
        self.parent.clear(self.rect)

    def draw(self):
        self.display_surface.blit(self.surface, self.rect)
from math import sqrt

from pygame import Surface
from pygame.draw import circle
from pygame.locals import *

from ball_cup.pgfw.Animation import Animation
from ball_cup.field.Levels import Levels
from ball_cup.field.Cup import Cup
from ball_cup.field.ball.Ball import Ball
from ball_cup.field.Result import Result
from ball_cup.field.scoreboard.Scoreboard import Scoreboard

class Field(Animation):

    def __init__(self, parent):
        Animation.__init__(self, parent)
        self.delegate = self.get_delegate()
        self.display_surface = self.get_screen()
        self.level_index = 0
        self.waiting_for_key_up = False
        self.ended = False
        self.load_configuration()
        self.set_background()
        self.set_children()
        self.set_max_distance()
        self.draw()
        self.subscribe(self.respond)
        self.subscribe(self.skip, KEYDOWN)
        self.register(self.activate_result, self.submit_result,
                      self.show_game_over)

    def load_configuration(self):
        config = self.get_configuration("field")
        self.color = config["color"]
        self.result_delay = config["result-delay"]
        self.submit_delay = config["submit-delay"]
        self.game_over_delay = config["game-over-delay"]

    def set_background(self):
        background = Surface(self.display_surface.get_size())
        background.fill(self.color)
        self.background = background

    def set_children(self):
        self.levels = Levels(self)
        self.cup = Cup(self)
        self.ball = Ball(self)
        self.result = Result(self)
        self.scoreboard = Scoreboard(self)

    def set_max_distance(self):
        cup_w, cup_h = self.cup.rect.size
        ball_w, ball_h = self.ball.rect.size
        limit = cup_w / 2.0 + ball_w / 2.0 - 1, \
                cup_h / 2.0 + ball_h / 2.0 - 1
        self.max_distance = sqrt(limit[0] ** 2 + limit[1] ** 2)

    def draw(self):
        self.clear(self.display_surface.get_rect())

    def respond(self, event):
        compare = self.delegate.compare
        if compare(event, "reset-game"):
            self.reset()
        if compare(event, "left", cancel=True):
            if self.waiting_for_key_up:
                if self.ended:
                    self.reset()
                else:
                    self.advance_level()

    def reset(self):
        self.advance_level(0)
        self.scoreboard.reset()

    def advance_level(self, index=None):
        if index is None:
            index = self.level_index + 1
        if index >= len(self.levels):
            self.reset()
            return
        self.ended = False
        self.waiting_for_key_up = False
        self.level_index = index
        self.halt(self.activate_result)
        self.halt(self.submit_result)
        self.clear_children()
        self.cup.reset()
        self.ball.reset()
        self.result.reset()
        self.set_max_distance()

    def skip(self, event):
        if self.check_command_line("sk"):
            if event.key == K_UP:
                self.advance_level()
                self.halt()
            elif event.key == K_DOWN:
                self.advance_level(self.level_index - 1)
                self.halt()
            elif event.key == K_RIGHT:
                self.advance_level(self.level_index)
                self.halt()

    def get_current_level(self):
        return self.levels[self.level_index]

    def evaluate(self):
        proximity = None
        cr = self.cup.rect
        br = self.ball.rect
        if br.colliderect(cr):
            target = cr.left + cr.w / 2.0, cr.top + cr.h / 2.0
            position = br.left + br.w / 2.0, br.top + br.h / 2.0
            distance = sqrt((position[0] - target[0]) ** 2 + \
                            (position[1] - target[1]) ** 2)
            proximity = 1 - (distance / self.max_distance)
            self.play(self.submit_result, delay=self.submit_delay,
                      play_once=True)
        else:
            self.play(self.show_game_over, delay=self.game_over_delay,
                      play_once=True)
        self.proximity = proximity
        self.play(self.activate_result, delay=self.result_delay, play_once=True)

    def activate_result(self):
        self.result.activate()
        if self.proximity is None:
            self.scoreboard.reset()

    def submit_result(self):
        self.scoreboard.refresh()
        self.waiting_for_key_up = True

    def show_game_over(self):
        self.ended = True
        self.waiting_for_key_up = True

    def update(self):
        self.clear_children()
        Animation.update(self)
        self.cup.update()
        self.ball.update()
        self.result.update()
        self.scoreboard.update()

    def clear_children(self):
        self.cup.clear()
        self.ball.clear()
        self.result.clear()
        self.scoreboard.clear()

    def clear(self, rect):
        self.display_surface.blit(self.background, rect, rect)
3.239.129.52
3.239.129.52
3.239.129.52
 
September 30, 2015


Edge of Life is a form I made with Babycastles and Mouth Arcade for an event in New York called Internet Yami-ichi, a flea market of internet-ish goods. We set up our table to look like a doctor's office and pharmacy and offered free examinations and medication prescriptions, a system described by one person as "a whole pharmacy and medical industrial complex".

Diagnoses were based on responses to the form and observations by our doctor during a short examination. The examination typically involved bizarre questions, toy torpedoes being thrown at people and a plastic bucket over the patient's head. The form combined ideas from Myers-Briggs Type Indicators, Codex Seraphinianus and chain-mail personality tests that tell you which TV show character you are. In our waiting room, we had Lake of Roaches installed in a stuffed bat (GIRP bat). It was really fun!

The icons for the food pyramid are from Maple Story and the gun icons are from the dingbat font Outgunned. I'm also using Outgunned to generate the items in Food Spring.