from pygame import font

from GameChild import *

class Font(font.Font, GameChild):

    def __init__(self, parent, size):
        GameChild.__init__(self, parent)
        font.Font.__init__(self, self.get_resource("font", "path"), size)
import os
import time

from pygame import image

from GameChild import *
from Input import *

class ScreenGrabber(GameChild):

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.subscribe_to(Input.command_event, self.save_display)

    def save_display(self, event):
        if event.command == "capture-screen":
            directory = self.get_configuration()["screen-capture-save-dir"]
            if not os.path.exists(directory):
                os.mkdir(directory)
            name = time.ctime().replace(" ", "-") + ".png"
            path = os.path.join(directory, name)
            capture = image.save(self.get_screen(), path)
from esp_hadouken.sprite.Sprite import *
from esp_hadouken.pgfw.GameChild import *

class Diortem(Sprite):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.init_sprite()

    def init_sprite(self):
        configuration = self.get_configuration()
        image_path = self.get_resource("diortem", "image-path")
        Sprite.__init__(self, self.parent, image_path, self.parent)
from os import walk, remove
from os.path import sep, join, exists, realpath, relpath
from re import findall

from Configuration import *

class Setup:

    config = Configuration(local=True)

    @classmethod
    def remove_old_mainfest(self):
        path = "MANIFEST"
        if exists(path):
            remove(path)

    @classmethod
    def build_package_list(self):
        packages = []
        for root, dirs, files in walk("esp_hadouken"):
            packages.append(root.replace(sep, "."))
        return packages

    @classmethod
    def build_data_map(self):
        install_root = self.config["resources-install-path"]
        include = [(install_root, ["config", "hi-scores"])]
        exclude = map(realpath,
                      [".git", "esp_hadouken", "resources/local", "dist",
                       "build"])
        for root, dirs, files in walk("."):
            removal = []
            for directory in dirs:
                if realpath(join(root, directory)) in exclude:
                    removal.append(directory)
            for directory in removal:
                dirs.remove(directory)
            if root != ".":
                destination = join(install_root, relpath(root))
                listing = []
                for file_name in files:
                    listing.append(join(root, file_name))
                include.append((destination, listing))
        return include

    @classmethod
    def translate_title(self):
        return self.config["game-title"].replace(" ", "-")

    @classmethod
    def build_description(self):
        return "\n%s\n%s\n%s" % (file("description").read(),
                                 "Changelog\n=========",
                                 self.translate_changelog())

    @classmethod
    def translate_changelog(self):
        translation = ""
        for line in file("changelog"):
            line = line.strip()
            if line.startswith("esp-hadouken"):
                version = findall("\((.*)\)", line)[0]
                translation += "\n%s\n%s\n" % (version, "-" * len(version))
            elif line and not line.startswith("--"):
                if line.startswith("*"):
                    translation += line + "\n"
                else:
                    translation += "  " + line + "\n"
        return translation
import re
import os
from sys import argv
from os.path import exists, join

import pygame

class Configuration(dict):

    assignment_operator = "="
    comments_operator = "#"
    field_separator = ","
    keys_prefix = "keys_"
    
    int_parameters = [
        "display-frame-duration", "display-wait-duration",
        "introduction-diortem-y", "overworld-toy-y", "overworld-wall-y",
        "overworld-dot-y", "joy-advance", "overworld-bandits-margin",
        "ending-score-size", "background-music-channel-id",
        "octo-level-min-gap", "octo-level-barrier-height",
        "octo-level-scroll-speed", "level-checker-width",
        "tooth-level-scroll-speed", "circulor-level-scroll-speed",
        "diortem-level-scroll-speed", "horse-level-scroll-speed",
        "horse-level-step-limit", "level-exit-alpha", "joy-pause",
        "introduction-prompt-size", "introduction-controls-height",
        "introduction-controls-size", "introduction-controls-offset",
        "introduction-controls-alpha", "timer-max-time",
        "scoreboard-palette-length", "scoreboard-prompt-margin",
        "scoreboard-prompt-text-size", "scoreboard-palette-brightness",
        "ending-input-message-y", "ending-input-message-size",
        "scoreboard-padding", "scoreboard-row-height",
        "scoreboard-interval-length", "scoreboard-width", "scoreboard-alpha",
        "scoreboard-rank-size", "scoreboard-total-size",
        "scoreboard-initials-size", "scoreboard-split-size",
        "scoreboard-initials-margin", "scoreboard-heading-height",
        "scoreboard-heading-checker-count", "scoreboard-heading-margin",
        "scoreboard-heading-title-size", "scoreboard-heading-title-indent",
        "scoreboard-heading-title-offset", "distance-text-size"]

    float_parameters = [
        "dot-thrust-magnitude", "dot-initial-blink-frequency",
        "dot-max-blink-frequency", "introduction-entrance-speed",
        "introduction-exit-speed", "level-max-dot-displacement",
        "tooth-level-switch-frequency", "circulor-level-speed",
        "distance-modifier"]

    list_parameters = [
        "keys-up", "keys-right", "keys-down", "keys-left", "keys-quit",
        "keys-pause", "sprite-inner-palette", "sprite-outer-palette",
        "keys-advance", "keys-capture-screen", "keys-reset",
        "octo-level-palette", "horse-level-palette", "diortem-level-palette",
        "circulor-level-palette", "tooth-level-palette", "keys-pause",
        "keys-mute", "keys-skip", "keys-previous", "keys-next",
        "game-platforms", "keys-fullscreen"]

    tuple_parameters = [
        "introduction-toy-position", "introduction-prompt-position",
        "display-dimensions", "octo-level-dimensions",
        "octo-level-dot-position", "octo-level-bandit-position",
        "octo-level-rect-position", "diortem-level-dimensions",
        "diortem-level-dot-position", "diortem-level-bandit-position",
        "horse-level-dimensions", "horse-level-dot-position",
        "horse-level-bandit-position", "circulor-level-dimensions",
        "circulor-level-dot-position", "circulor-level-bandit-position",
        "tooth-level-dimensions", "tooth-level-dot-position",
        "tooth-level-bandit-position", "ending-toy-size", "ending-toy-position",
        "ending-plate-position", "octo-level-void-padding",
        "octo-level-spawn-range", "level-blink-frequency-range",
        "tooth-level-void-padding", "tooth-level-radius-range",
        "tooth-level-spawn-range", "diortem-level-void-padding",
        "diortem-level-segment-width-range", "diortem-level-shift-range",
        "diortem-level-segment-height-range", "diortem-level-leg-range",
        "circulor-level-height-range", "circulor-level-base-range",
        "circulor-level-void-padding", "horse-level-size-range",
        "horse-level-void-padding", "scoreboard-prompt-dimensions",
        "scoreboard-column-widths", "distance-dimensions"]

    boolean_parameters = []
    true_values = ["yes", "y", "true", "t", "1"]

    path_values = [
        "dot-image-path", "introduction-bg-path", "toy-image-path",
        "overworld-bg-path", "overworld-wall-path", "screen-capture-save-dir",
        "overworld-bandits-path", "level-bandit-sprite-path", "ending-bg-path",
        "ending-plate-path", "introduction-audio-path", "overworld-audio-path",
        "level-audio-path", "ending-audio-path", "horse-level-maze-path",
        "level-failure-sound", "level-success-sound", "sfx-path",
        "level-exit-path", "pause-image-path", "display-icon-path", "font-path",
        "resources-install-path", "scoreboard-scores-path"]
    
    def __init__(self, local=False):
        self.local = local
        self.set_file_path()
        self.parse()

    def set_file_path(self):
        path = "config"
        installed_path = join("/usr/local/share/esp-hadouken/", path)
        if exists(installed_path) and self.use_installed_file():
            path = installed_path
        self.file_path = path

    def use_installed_file(self):
        if "-l" in argv or self.local:
            return False
        return True
    
    def parse(self):
        for line in file(self.file_path):
            line = line.strip()
            if len(line) > 0 and line[0] != self.comments_operator:
                (lval, rval) = map(
                    str.strip, line.split(self.assignment_operator))
                if lval in self.int_parameters:
                    rval = int(rval)
                if lval in self.float_parameters:
                    rval = float(rval)
                if lval in self.boolean_parameters:
                    rval = True if self.is_true_value(rval) else False
                if lval in self.path_values:
                    rval = self.translate_path(rval)
                if lval in self.tuple_parameters:
                    rval = eval(rval)
                if lval in self.list_parameters:
                    rval = map(str.strip, rval.split(self.field_separator))
                    if self.is_key_assignment(lval):
                        rval = map(lambda key: getattr(pygame, key), rval)
                self[lval] = rval

    def translate_path(self, rval):
        new = ""
        if rval[0] == "/":
            new += "/"
        return new + os.path.join(*rval.split("/"))

    def is_true_value(self, rval):
        return rval.lower() in self.true_values

    def is_key_assignment(self, lval):
        pattern = "^" + self.keys_prefix + "*"
        return re.match(pattern, lval) is not None
216.73.216.214
216.73.216.214
216.73.216.214
 
December 3, 2013

Where in the mind's prism does light shine, inward, outward, or backward, and where in a plane does it intersect, experientially and literally, while possessing itself in a dripping wet phantasm?


Fig 1.1 What happens after you turn on a video game and before it appears?

The taxonomy of fun contains the difference between gasps of desperation and exaltation, simultaneously identical and opposite; one inspires you to have sex, while the other to ejaculate perpetually. A destruction and its procession are effervescent, while free play is an inseminated shimmer hatching inside you. Unlikely to be resolved, however, in such a way, are the climaxes of transitions between isolated, consecutive game states.

You walk through a door or long-jump face first (your face, not Mario's) into a painting. A moment passes for eternity, viscerally fading from your ego, corpus, chakra, gaia, the basis of your soul. It happens when you kill too, and especially when you precisely maim or obliterate something. It's a reason to live, a replicating stasis.


Fig 1.2 Sequence in a video game

Video games are death reanimated. You recurse through the underworld toward an illusion. Everything in a decision and logic attaches permanently to your fingerprint. At the core, you use its energy to soar, comatose, back into the biosphere, possibly because the formal structure of a mind by human standards is useful in the next world.