IDLE_COLOR = "#882355";
PLAYING_COLOR = "#AF5789";

function set_callbacks()
{
    var song_containers = document.getElementsByClassName("song");
    var audio_elements = document.getElementsByTagName("audio");
    var ii;
    for (ii = 0; ii < song_containers.length; ii++)
    {
        song_containers[ii].style.backgroundColor = IDLE_COLOR;
        song_containers[ii].onclick =
            (function(index) {
                return function() {
                    audio_element = audio_elements[index]
                    var jj;
                    for (jj = 0; jj < audio_elements.length; jj++)
                    {
                        if (jj != index)
                        {
                            audio_elements[jj].pause();
                            if (audio_elements[jj].readyState > 0)
                            {
                                audio_elements[jj].currentTime = 0;
                            }
                        }
                    }
                    if (audio_element.paused)
                    {
                        audio_element.play();
                    }
                    else
                    {
                        audio_element.pause();
                    }
                };
            }(ii));
        if (ii < song_containers.length - 1)
        {
            audio_elements[ii].addEventListener(
                "ended",
                (function(index) {
                    return function() {
                        audio_elements[index + 1].play()
                    };
                }(ii)));
        }
        audio_elements[ii].addEventListener(
            "playing",
            (function(index) {
                return function() {
                    var jj;
                    for (jj = 0; jj < song_containers.length; jj++)
                    {
                        if (jj != index)
                        {
                            color = IDLE_COLOR;
                        }
                        else
                        {
                            color = PLAYING_COLOR;
                        }
                        song_containers[jj].style.backgroundColor = color;
                    }
                };
            }(ii)));
    }
}

window.onload = set_callbacks;
<?php

require("util.php");
write_background_image();

?>

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
	  "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
  <head>
    <meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
    <title>Quicklime</title>
    <link rel="stylesheet" type="text/css" href="style.css" />
    <script src="audio.js" type="text/javascript"></script>
  </head>
  <body>
    <center>
      <div id="title">
        <img src="img/Disfigurant.png" />
      </div>
      <div id="player">
        <?php insert_audio_elements()  ?>
      </div>
      <a id="download" href="aud/">
        <img src="img/Exttade.png" />
      </a>
    </center>
  </body>
</html>
<?php

define("TC", 7);
define("IMG_ROOT", "img/");
define("AUD_ROOT", "aud/");

function write_background_image()
{
    $paths = glob(IMG_ROOT . "bg/*");
    $limit = count($paths);
    if ($limit > pow(TC, 2))
    {
        $indices = get_indices($limit);
        $image = new Imagick($paths[0]);
        $tile_size = $image->getImageWidth();
        $indices = get_indices(count($paths));
        $image = new Imagick();
        $size = $tile_size * TC;
        $image->newImage($size, $size, new ImagickPixel("transparent"));
        $image->setImageFormat("png");
        $image->setInterlaceScheme(Imagick::INTERLACE_PNG);
        for ($x = 0; $x < $size; $x += $tile_size)
        {
            for ($y = 0; $y < $size; $y += $tile_size)
            {
                $tile = new Imagick($paths[array_pop($indices)]);
                $image->compositeImage($tile, Imagick::COMPOSITE_DEFAULT, $x, $y);
            }
        }
        $image->writeImage(IMG_ROOT . "CfA2-Great-Wall.png");
    }
}

function get_indices($limit)
{
    $indices = array();
    while (count($indices) < pow(TC, 2))
    {
        $index = rand(0, $limit - 1);
        if (!in_array($index, $indices))
        {
            $indices[] = $index;
        }
    }
    return $indices;
}

function insert_audio_elements()
{
    $paths = glob(AUD_ROOT . "*.mp3");
    foreach ($paths as $path)
    {
        preg_match("/.+_[0-9]+_(.*).mp3/", basename($path), $matches);
        echo "\t<div class=\"song\">\n";
        echo "\t\t$matches[1]\n";
        echo "\t\t<audio src=\"$path\" preload=\"auto\"></audio>\n";
        echo "\t</div>\n";
    }
}

?>
<?php

set_include_path("/home/frank/lib/php/" . PATH_SEPARATOR . get_include_path());
require_once "cms/autoload.php";

function display_page()
{
   $mixes_page = new Mixes();
   echo $mixes_page;
}
<?php

require_once "operations/file/list_directory.php";

define("INDEX_SEPARATOR", ".");
define("VERTICAL_ORIENTATION_DIRECTORY_NAME", "vertical");
define("HORIZONTAL_ORIENTATION_DIRECTORY_NAME", "horizontal");

class Segmented_Image extends Div
{
   private $_image_file_path;
   private $_segment_count;
   private $_image;
   protected $_segments_directory_path;
   private $_width;
   private $_height;

   public function __construct(
      $image_file_path, $segment_count=null, $cut_orientation=null, $width=null,
      $height=null)
   {
      parent::__construct();
      $this->_image_file_path = $image_file_path;
      $this->_segment_count = $segment_count;
      $this->_cut_orientation = $cut_orientation;
      $this->initialize_image($width, $height);
      $this->initialize_segments_directory();
      $this->build_collection();
   }

/*    public function __set($name, $value) */
/*    { */
/*       if ($value === null) */
/*       { */
/*          $value = $this->find_definition($name); */
/*       } */
/*       if ($name[0] != "_") */
/*       { */
/*          parent::__set($name, $value); */
/*       } */
/*       else */
/*       { */
/*          $this->$name = $value; */
/*       } */
/*    } */

/*    private function find_definition($name) */
/*    { */
/*       $definition = null; */
/*       $name = strtoupper($name); */
/*       $name = trim($name, "_"); */
/*       if (isset($GLOBALS["DEFAULT_" . $name])) */
/*       { */
/*          $definition = $GLOBALS["DEFAULT_" . $name]; */
/*       } */
/*       if (isset($GLOBALS[$name])) */
/*       { */
/*          $definition = $GLOBALS[$name]; */
/*       } */
/*       return $definition; */
/*    } */
   
   private function initialize_image($width, $height)
   {
      $image = new Imagick($this->_image_file_path);
      if ($width || $height)
      {
         $image->scaleImage($width, $height);
      }
      $this->_width = $image->getImageWidth();
      $this->_height = $image->getImageHeight();
      $this->_image = $image;
   }

   private function initialize_segments_directory()
   {
      $this->_segments_directory_path = $this->build_segments_directory_path();
   }

   private function build_segments_directory_path()
   {
      $dynamic_image_directory_path =
         rtrim($GLOBALS["DYNAMIC_IMAGE_DIRECTORY"], "/");
      $image_file_name = basename($this->_image_file_path);
      $main_directory = $dynamic_image_directory_path . "/" . $image_file_name;
      $orientation_directory =
         $this->build_orientation_directory_path($main_directory);
      $count_directory =
         $this->build_count_directory_path($orientation_directory);
      return $count_directory;
   }

   private function build_orientation_directory_path($segments_directory_path)
   {
      $name = $this->choose_orientation_subdirectory_name();
      $path = $segments_directory_path . "/" . $name;
      return $path;
   }

   private function build_count_directory_path($orientation_directory_path)
   {
      $name = $this->_segment_count;
      $path = $orientation_directory_path . "/" . $name;
      return $path;
   }

   private function choose_orientation_subdirectory_name()
   {
      return $this->_cut_orientation == "vertical" ?
         VERTICAL_ORIENTATION_DIRECTORY_NAME :
         HORIZONTAL_ORIENTATION_DIRECTORY_NAME;
   }

   private function build_collection()
   {
      if ($segment_file_paths = $this->find_existing_segments())
      {
         $this->add_segments_to_whole($segment_file_paths);
      }
      else
      {
         mkdir($this->_segments_directory_path, 0750, True);
         $this->divide_image();
      }
   }

   private function find_existing_segments()
   {
      $files =
         file\get_directory_contents(
            $this->_segments_directory_path, null, "labeled", False);
      $segment_files = $this->extract_segment_files($files);
      return $segment_files;
   }
         
   private function extract_segment_files($files)
   {
      $segment_files = array();
      foreach ($files as $file)
      {
         if (is_file($file))
         {
            $segment_files[] = $file;
         }
      }
      return $segment_files;
   }

   private function add_segments_to_whole($file_paths)
   {
      foreach ($file_paths as $file_path)
      {
         $this->add_segment_to_whole($file_path);
      }
   }

   private function add_segment_to_whole($file_path, $width=null, $height=null)
   {
      $this->set_segment_dimensions($file_path, $width, $height);
      $segment = new Image($file_path, $width, $height);
      if ($this->_cut_orientation == "vertical")
      {
         $segment->suppress_line_break();
      }
      $this->segments[] = $segment;
   }

   private function set_segment_dimensions($file_path, &$width, &$height)
   {      
      if ($width === null || $height === null)
      {
         $segment = new Imagick($file_path);
         $width = $segment->getImageWidth();
         $height = $segment->getImageHeight();
      }
   }
   
   private function divide_image()
   {
      $segment_width = $this->determine_segment_width();
      $segment_height = $this->determine_segment_height();
      $overflow =
         $this->_cut_orientation == "horizontal" ?
         $this->_height % $segment_height : $this->_width % $segment_width;
      if ($this->_cut_orientation == "horizontal")
      {
         $this->divide_image_horizontally(
            $segment_width, $segment_height, $overflow);
      }
      else
      {
         $this->divide_image_vertically(
            $segment_width, $segment_height, $overflow);
      }
   }

   private function determine_segment_width()
   {
      if ($this->_cut_orientation == "vertical")
      {
         return $this->calculate_region_length($this->_width);
      }
      return $this->_width;
   }

   private function determine_segment_height()
   {
      if ($this->_cut_orientation == "horizontal")
      {
         return $this->calculate_region_length($this->_height);
      }
      return $this->_height;
   }

   private function divide_image_horizontally(
      $segment_width, $segment_height, $overflow)
   {
      $modifier = 0;
      $position = 0;
      for ($ii = 0; $position < $this->_height; $ii++)
      {
         $segment_file_path = $this->build_segment_file_path($ii);
         $modifier = ($overflow-- > 0);
         $this->crop_and_save_segment(
            $this->_width, $segment_height + $modifier, 0, $position,
            $segment_file_path);
         $this->add_segment_to_whole(
            $segment_file_path, $this->_width, $segment_height);
         $position += $segment_height + $modifier;
      }
   }

   private function divide_image_vertically(
      $segment_width, $segment_height, $overflow)
   {
      $modifier = 0;
      $position = 0;
      for ($ii = 0; $position < $this->_width; $ii++)
      {
         $segment_file_path = $this->build_segment_file_path($ii);
         $modifier = ($overflow-- > 0);
         $this->crop_and_save_segment(
            $segment_width + $modifier, $this->_height, $position, 0,
            $segment_file_path);
         $this->add_segment_to_whole(
            $segment_file_path, $segment_width, $this->_height);
         $position += $segment_width + $modifier;
      }
   }

   private function crop_and_save_segment(
      $width, $height, $x_position, $y_position, $save_path)
   {
      $clone = $this->_image->clone();
      $clone->cropImage($width, $height, $x_position, $y_position);
      $clone->setImagePage(0, 0, 0, 0);
      $clone->writeImage($save_path);
   }

   private function calculate_region_length($image_length)
   {
      return intval($image_length/$this->_segment_count);
   }

   private function build_segment_file_path($index)
   {
      return $this->_segments_directory_path . "/" . $index;
   }
}
18.118.145.9
18.118.145.9
18.118.145.9
IDLE_COLOR = "#882355";
PLAYING_COLOR = "#AF5789";

function set_callbacks()
{
    var song_containers = document.getElementsByClassName("song");
    var audio_elements = document.getElementsByTagName("audio");
    var ii;
    for (ii = 0; ii < song_containers.length; ii++)
    {
        song_containers[ii].style.backgroundColor = IDLE_COLOR;
        song_containers[ii].onclick =
            (function(index) {
                return function() {
                    audio_element = audio_elements[index]
                    var jj;
                    for (jj = 0; jj < audio_elements.length; jj++)
                    {
                        if (jj != index)
                        {
                            audio_elements[jj].pause();
                            if (audio_elements[jj].readyState > 0)
                            {
                                audio_elements[jj].currentTime = 0;
                            }
                        }
                    }
                    if (audio_element.paused)
                    {
                        audio_element.play();
                    }
                    else
                    {
                        audio_element.pause();
                    }
                };
            }(ii));
        if (ii < song_containers.length - 1)
        {
            audio_elements[ii].addEventListener(
                "ended",
                (function(index) {
                    return function() {
                        audio_elements[index + 1].play()
                    };
                }(ii)));
        }
        audio_elements[ii].addEventListener(
            "playing",
            (function(index) {
                return function() {
                    var jj;
                    for (jj = 0; jj < song_containers.length; jj++)
                    {
                        if (jj != index)
                        {
                            color = IDLE_COLOR;
                        }
                        else
                        {
                            color = PLAYING_COLOR;
                        }
                        song_containers[jj].style.backgroundColor = color;
                    }
                };
            }(ii)));
    }
}

window.onload = set_callbacks;
<?php

require("util.php");
write_background_image();

?>

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
	  "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
  <head>
    <meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
    <title>Quicklime</title>
    <link rel="stylesheet" type="text/css" href="style.css" />
    <script src="audio.js" type="text/javascript"></script>
  </head>
  <body>
    <center>
      <div id="title">
        <img src="img/Disfigurant.png" />
      </div>
      <div id="player">
        <?php insert_audio_elements()  ?>
      </div>
      <a id="download" href="aud/">
        <img src="img/Exttade.png" />
      </a>
    </center>
  </body>
</html>
<?php

define("TC", 7);
define("IMG_ROOT", "img/");
define("AUD_ROOT", "aud/");

function write_background_image()
{
    $paths = glob(IMG_ROOT . "bg/*");
    $limit = count($paths);
    if ($limit > pow(TC, 2))
    {
        $indices = get_indices($limit);
        $image = new Imagick($paths[0]);
        $tile_size = $image->getImageWidth();
        $indices = get_indices(count($paths));
        $image = new Imagick();
        $size = $tile_size * TC;
        $image->newImage($size, $size, new ImagickPixel("transparent"));
        $image->setImageFormat("png");
        $image->setInterlaceScheme(Imagick::INTERLACE_PNG);
        for ($x = 0; $x < $size; $x += $tile_size)
        {
            for ($y = 0; $y < $size; $y += $tile_size)
            {
                $tile = new Imagick($paths[array_pop($indices)]);
                $image->compositeImage($tile, Imagick::COMPOSITE_DEFAULT, $x, $y);
            }
        }
        $image->writeImage(IMG_ROOT . "CfA2-Great-Wall.png");
    }
}

function get_indices($limit)
{
    $indices = array();
    while (count($indices) < pow(TC, 2))
    {
        $index = rand(0, $limit - 1);
        if (!in_array($index, $indices))
        {
            $indices[] = $index;
        }
    }
    return $indices;
}

function insert_audio_elements()
{
    $paths = glob(AUD_ROOT . "*.mp3");
    foreach ($paths as $path)
    {
        preg_match("/.+_[0-9]+_(.*).mp3/", basename($path), $matches);
        echo "\t<div class=\"song\">\n";
        echo "\t\t$matches[1]\n";
        echo "\t\t<audio src=\"$path\" preload=\"auto\"></audio>\n";
        echo "\t</div>\n";
    }
}

?>
<?php

set_include_path("/home/frank/lib/php/" . PATH_SEPARATOR . get_include_path());
require_once "cms/autoload.php";

function display_page()
{
   $mixes_page = new Mixes();
   echo $mixes_page;
}
<?php

require_once "operations/file/list_directory.php";

define("INDEX_SEPARATOR", ".");
define("VERTICAL_ORIENTATION_DIRECTORY_NAME", "vertical");
define("HORIZONTAL_ORIENTATION_DIRECTORY_NAME", "horizontal");

class Segmented_Image extends Div
{
   private $_image_file_path;
   private $_segment_count;
   private $_image;
   protected $_segments_directory_path;
   private $_width;
   private $_height;

   public function __construct(
      $image_file_path, $segment_count=null, $cut_orientation=null, $width=null,
      $height=null)
   {
      parent::__construct();
      $this->_image_file_path = $image_file_path;
      $this->_segment_count = $segment_count;
      $this->_cut_orientation = $cut_orientation;
      $this->initialize_image($width, $height);
      $this->initialize_segments_directory();
      $this->build_collection();
   }

/*    public function __set($name, $value) */
/*    { */
/*       if ($value === null) */
/*       { */
/*          $value = $this->find_definition($name); */
/*       } */
/*       if ($name[0] != "_") */
/*       { */
/*          parent::__set($name, $value); */
/*       } */
/*       else */
/*       { */
/*          $this->$name = $value; */
/*       } */
/*    } */

/*    private function find_definition($name) */
/*    { */
/*       $definition = null; */
/*       $name = strtoupper($name); */
/*       $name = trim($name, "_"); */
/*       if (isset($GLOBALS["DEFAULT_" . $name])) */
/*       { */
/*          $definition = $GLOBALS["DEFAULT_" . $name]; */
/*       } */
/*       if (isset($GLOBALS[$name])) */
/*       { */
/*          $definition = $GLOBALS[$name]; */
/*       } */
/*       return $definition; */
/*    } */
   
   private function initialize_image($width, $height)
   {
      $image = new Imagick($this->_image_file_path);
      if ($width || $height)
      {
         $image->scaleImage($width, $height);
      }
      $this->_width = $image->getImageWidth();
      $this->_height = $image->getImageHeight();
      $this->_image = $image;
   }

   private function initialize_segments_directory()
   {
      $this->_segments_directory_path = $this->build_segments_directory_path();
   }

   private function build_segments_directory_path()
   {
      $dynamic_image_directory_path =
         rtrim($GLOBALS["DYNAMIC_IMAGE_DIRECTORY"], "/");
      $image_file_name = basename($this->_image_file_path);
      $main_directory = $dynamic_image_directory_path . "/" . $image_file_name;
      $orientation_directory =
         $this->build_orientation_directory_path($main_directory);
      $count_directory =
         $this->build_count_directory_path($orientation_directory);
      return $count_directory;
   }

   private function build_orientation_directory_path($segments_directory_path)
   {
      $name = $this->choose_orientation_subdirectory_name();
      $path = $segments_directory_path . "/" . $name;
      return $path;
   }

   private function build_count_directory_path($orientation_directory_path)
   {
      $name = $this->_segment_count;
      $path = $orientation_directory_path . "/" . $name;
      return $path;
   }

   private function choose_orientation_subdirectory_name()
   {
      return $this->_cut_orientation == "vertical" ?
         VERTICAL_ORIENTATION_DIRECTORY_NAME :
         HORIZONTAL_ORIENTATION_DIRECTORY_NAME;
   }

   private function build_collection()
   {
      if ($segment_file_paths = $this->find_existing_segments())
      {
         $this->add_segments_to_whole($segment_file_paths);
      }
      else
      {
         mkdir($this->_segments_directory_path, 0750, True);
         $this->divide_image();
      }
   }

   private function find_existing_segments()
   {
      $files =
         file\get_directory_contents(
            $this->_segments_directory_path, null, "labeled", False);
      $segment_files = $this->extract_segment_files($files);
      return $segment_files;
   }
         
   private function extract_segment_files($files)
   {
      $segment_files = array();
      foreach ($files as $file)
      {
         if (is_file($file))
         {
            $segment_files[] = $file;
         }
      }
      return $segment_files;
   }

   private function add_segments_to_whole($file_paths)
   {
      foreach ($file_paths as $file_path)
      {
         $this->add_segment_to_whole($file_path);
      }
   }

   private function add_segment_to_whole($file_path, $width=null, $height=null)
   {
      $this->set_segment_dimensions($file_path, $width, $height);
      $segment = new Image($file_path, $width, $height);
      if ($this->_cut_orientation == "vertical")
      {
         $segment->suppress_line_break();
      }
      $this->segments[] = $segment;
   }

   private function set_segment_dimensions($file_path, &$width, &$height)
   {      
      if ($width === null || $height === null)
      {
         $segment = new Imagick($file_path);
         $width = $segment->getImageWidth();
         $height = $segment->getImageHeight();
      }
   }
   
   private function divide_image()
   {
      $segment_width = $this->determine_segment_width();
      $segment_height = $this->determine_segment_height();
      $overflow =
         $this->_cut_orientation == "horizontal" ?
         $this->_height % $segment_height : $this->_width % $segment_width;
      if ($this->_cut_orientation == "horizontal")
      {
         $this->divide_image_horizontally(
            $segment_width, $segment_height, $overflow);
      }
      else
      {
         $this->divide_image_vertically(
            $segment_width, $segment_height, $overflow);
      }
   }

   private function determine_segment_width()
   {
      if ($this->_cut_orientation == "vertical")
      {
         return $this->calculate_region_length($this->_width);
      }
      return $this->_width;
   }

   private function determine_segment_height()
   {
      if ($this->_cut_orientation == "horizontal")
      {
         return $this->calculate_region_length($this->_height);
      }
      return $this->_height;
   }

   private function divide_image_horizontally(
      $segment_width, $segment_height, $overflow)
   {
      $modifier = 0;
      $position = 0;
      for ($ii = 0; $position < $this->_height; $ii++)
      {
         $segment_file_path = $this->build_segment_file_path($ii);
         $modifier = ($overflow-- > 0);
         $this->crop_and_save_segment(
            $this->_width, $segment_height + $modifier, 0, $position,
            $segment_file_path);
         $this->add_segment_to_whole(
            $segment_file_path, $this->_width, $segment_height);
         $position += $segment_height + $modifier;
      }
   }

   private function divide_image_vertically(
      $segment_width, $segment_height, $overflow)
   {
      $modifier = 0;
      $position = 0;
      for ($ii = 0; $position < $this->_width; $ii++)
      {
         $segment_file_path = $this->build_segment_file_path($ii);
         $modifier = ($overflow-- > 0);
         $this->crop_and_save_segment(
            $segment_width + $modifier, $this->_height, $position, 0,
            $segment_file_path);
         $this->add_segment_to_whole(
            $segment_file_path, $segment_width, $this->_height);
         $position += $segment_width + $modifier;
      }
   }

   private function crop_and_save_segment(
      $width, $height, $x_position, $y_position, $save_path)
   {
      $clone = $this->_image->clone();
      $clone->cropImage($width, $height, $x_position, $y_position);
      $clone->setImagePage(0, 0, 0, 0);
      $clone->writeImage($save_path);
   }

   private function calculate_region_length($image_length)
   {
      return intval($image_length/$this->_segment_count);
   }

   private function build_segment_file_path($index)
   {
      return $this->_segments_directory_path . "/" . $index;
   }
}
 
December 3, 2013

Where in the mind's prism does light shine, inward, outward, or backward, and where in a plane does it intersect, experientially and literally, while possessing itself in a dripping wet phantasm?


Fig 1.1 What happens after you turn on a video game and before it appears?

The taxonomy of fun contains the difference between gasps of desperation and exaltation, simultaneously identical and opposite; one inspires you to have sex, while the other to ejaculate perpetually. A destruction and its procession are effervescent, while free play is an inseminated shimmer hatching inside you. Unlikely to be resolved, however, in such a way, are the climaxes of transitions between isolated, consecutive game states.

You walk through a door or long-jump face first (your face, not Mario's) into a painting. A moment passes for eternity, viscerally fading from your ego, corpus, chakra, gaia, the basis of your soul. It happens when you kill too, and especially when you precisely maim or obliterate something. It's a reason to live, a replicating stasis.


Fig 1.2 Sequence in a video game

Video games are death reanimated. You recurse through the underworld toward an illusion. Everything in a decision and logic attaches permanently to your fingerprint. At the core, you use its energy to soar, comatose, back into the biosphere, possibly because the formal structure of a mind by human standards is useful in the next world.