<?php
namespace entities\html;

class Image extends Element
{
   public function __construct($src, $id=null, $class=null)
   {
      parent::__construct("img", $id, $class, false);
      $this->add_attribute("src", $src);
   }
}
<?php
namespace entities\html;

class Form
{
   public function __construct($id=null)
   {
      $this->id = $id;
   }
   public function __toString()
   {
      return $this->build_html();
   }
   private function build_html()
   {
      $markup = "<form method=\"post\"";
      if (!is_null($this->id))
      {
         $markup .= " id=\"" . $this->id . "\"";
      }
      $markup .= ">\n";
      $markup .= $this->build_content();
      $markup .= "</form>\n";
      return $markup;
   }
   protected function build_content()
   {
      return "&nbsp;\n";
   }
}
<?php
namespace entities\html;

class Meta extends Element
{
   public function __construct($content, $name=null, $http_equiv=null)
   {
      parent::__construct("meta", null, null, false);
      $this->add_attribute("name", $name);
      $this->add_attribute("http-equiv", $http_equiv);
      $this->add_attribute("content", $content);
   }
}
<?php
namespace entities\evr;

class Trailer extends \entities\html\IFrame
{
   public function __construct()
   {
      parent::__construct(
         "trailer", $GLOBALS["TRAILER_URL"], $GLOBALS["TRAILER_WIDTH"],
         $GLOBALS["TRAILER_HEIGHT"]);
      $this->add_attribute("webkitAllowFullScreen", true);
      $this->add_attribute("allowFullScreen", true);
   }
}
<?php
namespace entities\evr;
use \entities\html as html;

class Emoticon_Vs_Rainbow extends html\Page
{
   private $markup = "";
   public function __construct()
   {
      parent::__construct($GLOBALS["PAGE_TITLE"]);
   }
   protected function build_content()
   {
      $markup = new html\Image(
         $GLOBALS["LOADING_ANIMATION_PATH"], "loading_animation");
      $markup .= new html\Script($this->build_script_path());
      return $markup;
   }
   private function build_script_path()
   {
      return $this->determine_script_root() . $GLOBALS["GAME_PATH"];
   }
   private function determine_script_root()
   {
      $path = "src/game/stable/";
      if ($this->visitor_is_local() || isset($_GET["v"]))
      {
         if (!isset($_GET["s"]))
         {
            $path = "src/game/volatile/";
         }
      }
      return $path;
   }
   private function visitor_is_local()
   {
      $localhost = "127.0.0.1";
      $network = "/^192\.168\.0\..*/";
      $address = $_SERVER["REMOTE_ADDR"];
      return $address == $localhost || preg_match($network, $address);
   }
}
<?php
namespace entities\evr\security;

class Password_Mail extends Mail
{
   public function __construct($recipient, $password)
   {
      parent::__construct(
         $recipient, $GLOBALS["EMAIL_SENDER"],
         $GLOBALS["NEW_PASSWORD_SUBJECT"]);
      $this->password = $password;
   }
   protected function build_message()
   {
      $message = $GLOBALS["NEW_PASSWORD_PREFACE"] . " ";
      $message .= $this->password . "\n";
      return $message;
   }
}
<?php
namespace entities\evr\security;

class Cookie
{
   public function __construct()
   {
      $this->name = $GLOBALS["COOKIE_NAME"];
   }
   public function exists()
   {
      return isset($_COOKIE[$this->name]) && $_COOKIE[$this->name] != "";
   }
   public function set($username, $hash)
   {
      $value = "$username|$hash";
      $expiration = time() + 60 * 60 * 24 * 30;
      $domain = $_SERVER["HTTP_HOST"];
      setrawcookie($this->name, $value, $expiration, "/", $domain);
   }
   public function get()
   {
      return $_COOKIE[$this->name];
   }
   public function get_username()
   {
      $fields = explode("|", $this->get());
      return $fields[0];
   }
   public function get_hash()
   {
      $fields = explode("|", $this->get());
      return $fields[1];
   }
}
<?php
namespace entities\evr\security;

class Mail
{
   public function __construct($recipient, $sender, $subject)
   {
      $this->recipient = $recipient;
      $this->sender = $sender;
      $this->subject = $subject;
   }
   public function send()
   {
      $header = $this->build_header();
      $message = $this->build_message();
      return mail($this->recipient, $this->subject, $message, $header);
   }
   private function build_header()
   {
      $header = "From: " . $this->sender . "\r\n";
      $header .= "Content-Type: text/plain\r\n";
      return $header;
   }
   protected function build_message()
   {
      return "default message\n";
   }
}
216.73.216.142
216.73.216.142
216.73.216.142
 
December 3, 2013

Where in the mind's prism does light shine, inward, outward, or backward, and where in a plane does it intersect, experientially and literally, while possessing itself in a dripping wet phantasm?


Fig 1.1 What happens after you turn on a video game and before it appears?

The taxonomy of fun contains the difference between gasps of desperation and exaltation, simultaneously identical and opposite; one inspires you to have sex, while the other to ejaculate perpetually. A destruction and its procession are effervescent, while free play is an inseminated shimmer hatching inside you. Unlikely to be resolved, however, in such a way, are the climaxes of transitions between isolated, consecutive game states.

You walk through a door or long-jump face first (your face, not Mario's) into a painting. A moment passes for eternity, viscerally fading from your ego, corpus, chakra, gaia, the basis of your soul. It happens when you kill too, and especially when you precisely maim or obliterate something. It's a reason to live, a replicating stasis.


Fig 1.2 Sequence in a video game

Video games are death reanimated. You recurse through the underworld toward an illusion. Everything in a decision and logic attaches permanently to your fingerprint. At the core, you use its energy to soar, comatose, back into the biosphere, possibly because the formal structure of a mind by human standards is useful in the next world.