from esp_hadouken.pgfw.Sprite import Sprite

class Toy(Sprite):

    def __init__(self, parent):
        Sprite.__init__(self, parent)
        self.load_from_path(self.get_resource("toy", "path"), True)
        self.set_framerate(self.get_configuration("toy", "framerate"))
from os.path import exists, join, basename
from sys import argv

from pygame import mixer

import Game

class GameChild:

    def __init__(self, parent=None):
        self.parent = parent

    def get_game(self):
        current = self
        while not isinstance(current, Game.Game):
            current = current.parent
        return current

    def get_configuration(self):
        return self.get_game().get_configuration()

    def get_input(self):
        return self.get_game().get_input()

    def get_screen(self):
        return self.get_game().display.get_screen()

    def get_timer(self):
        return self.get_game().timer

    def get_audio(self):
        return self.get_game().audio

    def get_delegate(self):
        return self.get_game().delegate

    def get_resource(self, key):
        config = self.get_configuration()
        path = config[key]
        installed_path = join(config["resources-install-path"], path)
        if exists(installed_path) and self.use_installed_resource():
            return installed_path
        elif exists(path):
            return path

    def use_installed_resource(self):
        if "-l" in argv:
            return False
        return True

    def get_pause_screen(self):
        return self.get_game().pause_screen

    def get_high_scores(self):
        return self.get_game().high_scores

    def get_glyph_palette(self):
        return self.get_game().glyph_palette

    def subscribe_to(self, kind, callback):
        self.get_game().delegate.add_subscriber(kind, callback)

    def unsubscribe_from(self, kind, callback):
        self.get_game().delegate.remove_subscriber(kind, callback)

    def is_debug_mode(self):
        return "-d" in argv
from time import time

from pygame.locals import *

from esp_hadouken.pgfw.GameChild import *
from esp_hadouken.pgfw.Input import *

class Timer(GameChild, dict):

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.max_time = self.get_configuration("timer", "max-time")
        self.subscribe_to_events()
        self.reset()

    def subscribe_to_events(self):
        self.subscribe(self.respond_to_event)

    def respond_to_event(self, event):
        if event.command == "reset":
            self.reset()

    def reset(self):
        self.clear_current_interval()
        self.concealed = False
        dict.__init__(self, {"octo": 0, "horse": 0, "diortem": 0, "circulor": 0,
                             "tooth": 0})

    def clear_current_interval(self):
        self.start_time = None
        self.pause_length = 0
        self.pause_start_time = None
        self.paused = False
        self.current_level = None

    def start(self, level):
        self.start_time = time()
        self.current_level = level

    def pause(self):
        if self.start_time:
            paused = self.paused
            if self.paused:
                self.pause_length += time() - self.pause_start_time
            else:
                self.pause_start_time = time()
            self.paused = not paused

    def stop(self):
        start = self.start_time
        level = self.current_level
        if None not in (start, level):
            interval = time() - start - self.pause_length
            self[level] += interval
        self.clear_current_interval()

    def total(self):
        if self.concealed:
            return self.max_time
        return sum(self.values())

    def conceal(self):
        self.concealed = True
import pygame
from pygame.locals import *

from GameChild import *

class EventDelegate(GameChild):

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.subscribers = dict()
        self.disable()
        if self.is_debug_mode():
            print "Event ID range: %i - %i" % (NOEVENT, NUMEVENTS)

    def enable(self):
        self.enabled = True

    def disable(self):
        self.enabled = False

    def dispatch_events(self):
        if self.enabled:
            subscribers = self.subscribers
            for event in pygame.event.get():
                kind = event.type
                if kind in subscribers:
                    for subscriber in subscribers[kind]:
                        if self.is_debug_mode():
                            print "Passing %s to %s" % (event, subscriber)
                        subscriber(event)
        else:
            pygame.event.pump()

    def add_subscriber(self, kind, callback):
        if self.is_debug_mode():
            print "Subscribing %s to %i" % (callback, kind)
        subscribers = self.subscribers
        if kind not in subscribers:
            subscribers[kind] = list()
        subscribers[kind].append(callback)

    def remove_subscriber(self, kind, callback):
        self.subscribers[kind].remove(callback)
from pygame import image

from GameChild import *

class PauseScreen(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.load_image()

    def load_image(self):
        self.img = image.load(self.get_resource("pause-image-path"))

    def show(self):
        self.get_screen().blit(self.img, (0, 0))
18.191.137.153
18.191.137.153
18.191.137.153
 
September 13, 2013

from array import array
from time import sleep

import pygame
from pygame.mixer import Sound, get_init, pre_init

class Note(Sound):

    def __init__(self, frequency, volume=.1):
        self.frequency = frequency
        Sound.__init__(self, self.build_samples())
        self.set_volume(volume)

    def build_samples(self):
        period = int(round(get_init()[0] / self.frequency))
        samples = array("h", [0] * period)
        amplitude = 2 ** (abs(get_init()[1]) - 1) - 1
        for time in xrange(period):
            if time < period / 2:
                samples[time] = amplitude
            else:
                samples[time] = -amplitude
        return samples

if __name__ == "__main__":
    pre_init(44100, -16, 1, 1024)
    pygame.init()
    Note(440).play(-1)
    sleep(5)

This program generates and plays a 440 Hz tone for 5 seconds. It can be extended to generate the spectrum of notes with a frequency table or the frequency formula. Because the rewards in Send are idealized ocean waves, they can also be represented as tones. Each level has a tone in its goal and a tone based on where the player's disc lands. Both play at the end of a level, sounding harmonic for a close shot and discordant for a near miss. The game can dynamically create these tones using the program as a basis.

I'm also building an algorithmically generated song: Silk Routes (Scissored). Here is an example of how it sounds so far.