<?php

require_once "src/display.php";

run_application();
function run_application()
{
   display_page();
}
import re, os

class Sequence(list):
    def __init__(self, pattern):
        self.pattern = pattern.strip()
#         self.set_pattern(pattern, index)
        self.set_components()
        self.build_list();

#     def set_pattern(self, pattern, index):
#         if type(pattern) is not str:
#             index = int(index)
#             pattern = file("patterns/" + pattern).readlines()[index]
#         self.pattern = pattern.strip()

    def set_components(self):
        self.set_repetitions()
        self.set_parameters()

    def set_repetitions(self):
        match = re.match("^\(([0-9]+)[ \n]+(.*)\)$", self.pattern)
        if match is not None:
            self.repetitions = match.groups()[0]
            self.pattern = match.groups()[1]
        else:
            self.repetitions = 1

    def set_parameters(self):
        self.pattern = list(self.pattern)
        parameters = []
        while len(self.pattern) > 0:
            parameters += [self.read_parameter()]
        self.parameters = parameters

    def read_parameter(self):
        self.skip_whitespace()
        if self.pattern[0] is "(":
            return Sequence(self.read_until_close())
        else:
            return self.read_until_whitespace()

    def skip_whitespace(self):
        while re.match("[ \n]", self.pattern[0]):
            self.pattern.pop(0)

    def read_until_close(self):
        level = 0
        parameter = ""
        while True:
            character = self.pattern.pop(0)
            parameter += character
            if character is "(":
                level += 1
            elif character is ")":
                level -= 1
            if level is 0:
                break
        return parameter

    def read_until_whitespace(self):
        parameter = ""
        while len(self.pattern) > 0:
            character = self.pattern.pop(0)
            if character is " ":
                break
            parameter += character
        return parameter

    def build_list(self):
        sequence = []
        for iteration in range(0, int(self.repetitions)):
            for parameter in self.parameters:
                if isinstance(parameter, Sequence):
                    sequence += parameter.sequence
                else:
                    sequence += [parameter]
        self.sequence = sequence

    def __str__(self):
        return str(self.sequence)

    def __repr__(self):
        return self.__str__()

    def __getitem__(self, index):
        return self.sequence[index]

    def __len__(self):
        return len(self.sequence)
<?php

require_once "operations/include/include_config_file.php";

function __autoload($name)
{
   $path = str_replace("\\", "/", $name) . ".php";
   require_once $path;
}
function display_page()
{
   include_configuration_file(dirname(__FILE__) . "/config", "php");
   echo build_page();
}
function build_page()
{
   return new entities\evr\Emoticon_Vs_Rainbow();
}
<?php
namespace entities\html;

class Link extends Element
{
   public function __construct($rel=null, $href=null)
   {
      parent::__construct("link", null, null, false);
      $this->add_attribute("rel", $rel);
      $this->add_attribute("href", $href);
   }
}
<?php
namespace entities\html;

class Checkbox extends Input
{
   public function __construct(
      $name=null, $value=null, $class=null, $checked=false)
   {
      parent::__construct($name, "checkbox", $value, $class);
      $this->checked = $checked;
   }
   protected function build_assignments()
   {
      $assignments = parent::build_assignments();
      if ($this->checked)
      {
         $assignments .= " checked";
      }
      return $assignments;
   }
}
<?php
namespace entities\html;

class Div extends Element
{
   public function __construct($id=null, $class=null, $content=null)
   {
      parent::__construct("div", $id, $class);
      $this->content = $content;
   }
   protected function build_content()
   {
      return $this->content . "\n";
   }
}
<?php
namespace entities\html;

class Element
{
   private $attributes = array();
   public function __construct($name, $id=null, $class=null, $close=true)
   {
      $this->name = $name;
      $this->add_attribute("id", $id);
      $this->add_attribute("class", $class);
      $this->close = $close;
   }
   protected function add_attribute($name, $value)
   {
      $this->attributes[$name] = $value;
   }
   public function __toString()
   {
      return $this->build_html();
   }
   protected function build_html()
   {
      $markup = $this->build_opening_tag();
      $markup .= $this->build_content();
      if ($this->close === true)
      {
         $markup .= $this->build_closing_tag();
      }
      return $markup;
   }
   private function build_opening_tag()
   {
      $tag = "<" . $this->name;
      $tag .= $this->build_attributes();
      $tag .= ">";
      return $tag;
   }
   protected function build_attributes()
   {
      $attributes = "";
      foreach ($this->attributes as $name => $value)
      {
         if (!is_null($value) && $value !== false)
         {
            $attributes .= " $name";
            if ($value !== true)
            {
               $attributes .= "=\"$value\"";
            }
         }
      }
      return $attributes;
   }
   protected function build_content()
   {
      return null;
   }
   private function build_closing_tag()
   {
      return "</" . $this->name . ">";
   }
   protected function get_attribute($name)
   {
      return $this->attributes[$name];
   }
}
18.97.9.169
18.97.9.169
18.97.9.169
 
June 29, 2013

A few weeks ago, for Fishing Jam, I made a fishing simulation from what was originally designed to be a time attack arcade game. In the program, Dark Stew, the player controls Aphids, an anthropod who fishes for aquatic creatures living in nine pools of black water.



Fishing means waiting by the pool with the line in. The longer you wait before pulling the line out, the more likely a creature will appear. Aside from walking, it's the only interaction in the game. The creatures are drawings of things you maybe could find underwater in a dream.

The background music is a mix of clips from licensed to share songs on the Free Music Archive. Particularly, Seed64 is an album I used a lot of songs from. The full list of music credits is in the game's README file.

I'm still planning to use the original design in a future version. There would be a reaction-based mini game for catching fish, and the goal would be to catch as many fish as possible within the time limit. I also want to add details and obstacles to the background, which is now a little boring, being a plain, tiled, white floor.

If you want to look at all the drawings or hear the music in the context of the program, there are Windows and source versions available. The source should work on any system with Python and Pygame. If it doesn't, bug reports are much appreciated. Comments are also welcome :)

Dark Stew: Windows, Pygame Source

I wrote in my last post that I would be working on an old prototype about searching a cloud for organisms for Fishing Jam. I decided to wait a while before developing that game, tentatively titled Xenographic Barrier. Its main interactive element is a first-person scope/flashlight, so I'd like to make a Wii version of it.

I'm about to start working on a complete version of Ball & Cup. If I make anything interesting for it, I'll post something. There are a lot of other things I want to write about, like game analyses, my new GP2X and arcades in Korea, and there's still music to release. Lots of fun stuff coming!