<?php
namespace entities\evr\security;

class Registrar
{
   public function register()
   {
      $this->set_username();
      $this->set_password();
      $this->set_email_address();
      $this->set_join_flag();
      if ($this->username && $this->password && $this->email)
      {
         if (Security::validate_key())
         {
            $this->add_user();
            Security::remove_key();
            Security::show_success($this->username . " registered");
            return true;
         }
      }
      return false;
   }
   private function set_username()
   {
      $name = Security::get_post_parameter("username");
      if (!$this->check_username_length($name))
      {
         Security::show_error("Please change username length");
         $name = null;
      }
      if (!$this->check_username_content($name))
      {
         Security::show_error("Please use only a-z, A-Z, 0-9, or _");
         $name = null;
      }
      if (Security::find_user_directory($name))
      {
         Security::show_error("Username $name is already taken");
         $name = null;
      }
      $this->username = $name;
   }
   private function check_username_length($name)
   {
      $min = $GLOBALS["USER_NAME_MIN_LENGTH"];
      $max = $GLOBALS["USER_NAME_MAX_LENGTH"];
      return $this->check_length($name, $min, $max);
   }
   private function check_length($string, $min, $max)
   {
      $length = strlen($string);
      return $length >= $min && $length <= $max;
   }
   private function check_username_content($name)
   {
      return preg_match("/^[a-zA-Z0-9_]*$/", $name);
   }
   private function set_password()
   {
      $passwords = Security::get_post_parameter("password");
      $password = $passwords[0];
      if ($passwords[0] != $passwords[1])
      {
         Security::show_error("Two different passwords submitted");
         $password = null;
      }
      if (!$this->check_password_length($passwords[0]))
      {
         Security::show_error("Please change password length");
         $password = null;
      }
      if (!$this->check_password_characters($passwords[0]))
      {
         Security::show_error("Please mix letters and numbers in the password");
         $password = null;
      }
      $this->password = $password;
   }
   private function check_password_length($password)
   {
      $min = $GLOBALS["PASSWORD_MIN_LENGTH"];
      $max = $GLOBALS["PASSWORD_MAX_LENGTH"];
      return $this->check_length($password, $min, $max);
   }
   private function check_password_characters($password)
   {
      $chars = "/[a-zA-Z]/";
      $numerals = "/[0-9]/";
      return preg_match($chars, $password) && preg_match($numerals, $password);
   }
   private function set_email_address()
   {
      $email = Security::get_post_parameter("email_address");
      if (!preg_match("/.+@.+\..+/", $email))
      {
         Security::show_error("Please use a different e-mail address format");
         $email = null;
      }
      $this->email = $email;
   }
   private function set_join_flag()
   {
      if (Security::get_post_parameter("join"))
      {
         $this->join = "1";
      }
      else
      {
         $this->join = "0";
      }
   }
   private function add_user()
   {
      $this->create_user_directory();
      $this->store_password();
      $this->store_email_address();
      $this->create_addresses_file();
      $this->create_history_file();
      $this->create_expert_file();
      $this->initialize_progress_file();
   }
   private function create_user_directory()
   {
      $saved = umask(0);
      mkdir($this->get_user_path(), 0770);
      umask($saved);
   }
   private function store_password()
   {
      $hash = $this->hash_password();
      $path = $this->create_file($GLOBALS["USER_HASH_PATH"]);
      file_put_contents($path, $hash . "\n");
   }
   private function create_file($name)
   {
      $path = $this->get_user_path() . $name;
      touch($path);
      chmod($path, octdec($GLOBALS["USER_FILE_PERMISSIONS"]));
      return $path;
   }
   private function get_user_path()
   {
      return $GLOBALS["USERS_PATH"] . "/" . $this->username . "/";
   }
   private function hash_password()
   {
      $salt = $this->generate_salt();
      return crypt($this->password, $salt);
   }
   private function generate_salt()
   {
      return chr(rand(65, 90)) . rand(0, 9);
   }
   private function store_email_address()
   {
      $content = $this->email . " " . $this->join . "\n";
      $path = $this->create_file($GLOBALS["USER_EMAIL_ADDRESS_PATH"]);
      file_put_contents($path, $content);
   }
   private function create_addresses_file()
   {
      $this->create_file($GLOBALS["USER_ADDRESSES_PATH"]);
   }
   private function create_history_file()
   {
      $this->create_file($GLOBALS["USER_HISTORY_PATH"]);
   }
   private function create_expert_file()
   {
      $this->create_file($GLOBALS["USER_EXPERT_PROGRESS_PATH"]);
   }
   private function initialize_progress_file()
   {
      $path = $this->create_file($GLOBALS["USER_PROGRESS_PATH"]);
      file_put_contents($path, "0\n");
   }
   public function change_password()
   {
      $this->username = Security::get_post_parameter("username");
      $password = Security::get_post_parameter("old_password");
      if (Security::verify_credentials($this->username, $password))
      {
         $this->set_password();
         if ($this->password)
         {
            $this->store_password();
            Security::show_success("password changed");
            return true;
         }
      }
      return false;
   }
   public function reset_password()
   {
      $this->username = Security::get_post_parameter("username");
      $this->password = $this->generate_password();
      if (Security::find_user_directory($this->username))
      {
         $this->store_password();
         return $this->send_password($this->password);
      }
      Security::show_error("Username not found");
      return false;
   }
   private function generate_password()
   {
      $length = $GLOBALS["GENERATED_PASSWORD_LENGTH"];
      $set = $this->generate_character_set();
      $password = "";
      for ($ii = 0; $ii < $length; $ii++)
      {
         $password .= $set[rand(0, strlen($set) - 1)];
      }
      return $password;
   }
   private function generate_character_set()
   {
      $set = "";
      for ($ii = 0; $ii <= 90 - 65; $ii++)
      {
         $set .= chr($ii + 65);
      }
      for ($ii = 0; $ii <= 122 - 97; $ii++)
      {
         $set .= chr($ii + 97);
      }
      for ($ii = 0; $ii <= 9; $ii++)
      {
         $set .= $ii;
      }
      return $set;
   }
   private function send_password($password)
   {
      $email_address = $this->get_email_address();
      $mail = new Password_Mail($email_address, $password);
      if ($mail->send())
      {
         Security::show_success("New password emailed");
         return true;
      }
      Security::show_error("Mail delivery failed");
      return false;
   }
   private function get_email_address()
   {
      $path = $this->get_user_path() . $GLOBALS["USER_EMAIL_ADDRESS_PATH"];
      $fields = explode(" ", file_get_contents($path, FILE_IGNORE_NEW_LINES));
      return $fields[0];
   }
}
216.73.216.188
216.73.216.188
216.73.216.188
 
June 29, 2013

A few weeks ago, for Fishing Jam, I made a fishing simulation from what was originally designed to be a time attack arcade game. In the program, Dark Stew, the player controls Aphids, an anthropod who fishes for aquatic creatures living in nine pools of black water.



Fishing means waiting by the pool with the line in. The longer you wait before pulling the line out, the more likely a creature will appear. Aside from walking, it's the only interaction in the game. The creatures are drawings of things you maybe could find underwater in a dream.

The background music is a mix of clips from licensed to share songs on the Free Music Archive. Particularly, Seed64 is an album I used a lot of songs from. The full list of music credits is in the game's README file.

I'm still planning to use the original design in a future version. There would be a reaction-based mini game for catching fish, and the goal would be to catch as many fish as possible within the time limit. I also want to add details and obstacles to the background, which is now a little boring, being a plain, tiled, white floor.

If you want to look at all the drawings or hear the music in the context of the program, there are Windows and source versions available. The source should work on any system with Python and Pygame. If it doesn't, bug reports are much appreciated. Comments are also welcome :)

Dark Stew: Windows, Pygame Source

I wrote in my last post that I would be working on an old prototype about searching a cloud for organisms for Fishing Jam. I decided to wait a while before developing that game, tentatively titled Xenographic Barrier. Its main interactive element is a first-person scope/flashlight, so I'd like to make a Wii version of it.

I'm about to start working on a complete version of Ball & Cup. If I make anything interesting for it, I'll post something. There are a lot of other things I want to write about, like game analyses, my new GP2X and arcades in Korea, and there's still music to release. Lots of fun stuff coming!