from random import choice, randrange

from pygame import Surface
from pygame.mixer import Sound

from _send.pgfw.Sprite import Sprite
from _send.Send import SoundEffect

class Cup(Sprite):

    def __init__(self, parent):
        Sprite.__init__(self, parent)
        self.display_surface = self.get_display_surface()
        self.set_frame()
        self.set_color()
        self.direction = choice((1, -1))
        self.moving = True
        self.wall_audio = SoundEffect(self.get_resource("cup", "wall-audio"),
                                      .8)

    def set_frame(self):
        size = self.get_size()
        surface = Surface((size, size))
        self.add_frame(surface)
        self.place()
        self.align()

    def get_size(self):
        return self.parent.cup_scale * self.display_surface.get_height() * \
               (1 - self.get_configuration("sideline", "proportion") * 2)

    def place(self):
        sidelines = self.parent.parent.sidelines
        self.rect.top = randrange(sidelines[0].bottom,
                                  sidelines[1].top - self.rect.h)

    def align(self):
        self.rect.right = self.display_surface.get_rect().right

    def set_color(self):
        self.color = self.parent.get_foreground_color()
        self.paint()

    def paint(self):
        self.get_current_frame().fill(self.color)

    def stop(self):
        self.moving = False

    def update(self):
        if self.moving:
            self.move(dy=self.parent.speed * self.direction)
            self.collide()
        Sprite.update(self)

    def collide(self):
        for sideline in self.parent.parent.sidelines:
            if self.location.colliderect(sideline):
                self.direction *= -1
                self.move(dy=sideline.clip(self.location).h * self.direction)
                self.wall_audio.play()
from pygame import Color, Surface, Rect
from pygame.time import get_ticks
from pygame.draw import circle
from pygame.mixer import Sound

from _send.pgfw.GameChild import GameChild
from _send.Send import SoundEffect

class Charge(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.delegate = self.get_game().delegate
        self.display_surface = self.get_display_surface()
        self.charging_audio = SoundEffect(self.get_resource("charge",
                                                            "charging-audio"),
                                          .55)
        self.send_audio = SoundEffect(self.get_resource("charge",
                                                        "send-audio"), .1)
        self.load_configuration()
        self.subscribe(self.respond)
        self.reset()

    def load_configuration(self):
        config = self.get_configuration("charge")
        self.transparent_color = Color(*config["transparent-color"])
        self.colors = tuple(Color(color + "ff") for color in config["colors"])
        self.peak_time = config["peak-time"]
        self.size_limits = config["size-limits"]
        self.margin = config["margin"]

    def respond(self, event):
        fields = self.parent
        if not fields.loading and not fields.suppressing_input and \
               fields.get_current_field():
            if not self.sent and self.delegate.compare(event, "charge"):
                self.charging = True
                self.start = get_ticks()
            elif self.charging and self.delegate.compare(event, "charge", True):
                self.sent = True
                self.charging = False
                self.parent.get_current_field().ball.launch(self.get_strength())
                self.send_audio.play()

    def reset(self):
        self.charging = False
        self.start = None
        self.sent = False
        self.color_index = 0
        self.last_strength = None

    def get_strength(self):
        return float((get_ticks() - self.start) % self.peak_time) / \
               self.peak_time

    def update(self):
        if not self.sent and self.charging:
            self.increment_color_index()
            lower, upper = 4, 150
            if self.last_strength is None or \
                   self.last_strength > self.get_strength():
                self.charging_audio.play()
            strength = self.last_strength = self.get_strength()
            width = strength * (upper - lower) + lower
            lower, upper = 1, 22
            height = strength * (upper - lower) + lower
            rect = Rect(0, 0, width, height)
            rect.midbottom = self.parent.sidelines[1].midtop
            self.display_surface.fill(self.get_color(), rect)

    def increment_color_index(self):
        self.color_index += 1
        if self.color_index == len(self.colors):
            self.color_index = 0

    def get_color(self):
        return self.colors[self.color_index]
from pygame import Surface
from pygame.mixer import Sound

from _send.pgfw.Sprite import Sprite
from _send.Send import SoundEffect

class Ball(Sprite):

    def __init__(self, parent):
        Sprite.__init__(self, parent)
        self.display_surface = self.get_display_surface()
        self.set_frame()
        self.set_color()
        self.adjust_for_size()
        self.reset()
        self.reflect_audio = SoundEffect(self.get_resource("ball",
                                                           "reflect-audio"),
                                         .35)

    def set_frame(self):
        size = self.get_size()
        surface = Surface((size, size))
        self.add_frame(surface)
        self.center()

    def get_size(self):
        return self.parent.ball_scale * self.display_surface.get_height() * \
               (1 - self.get_configuration("sideline", "proportion") * 2)

    def center(self):
        self.rect.centery = self.display_surface.get_rect().centery

    def set_color(self):
        self.color = self.parent.get_foreground_color()
        self.paint()

    def paint(self):
        self.get_current_frame().fill(self.color)

    def adjust_for_size(self):
        lower, upper = self.get_configuration("ball", "base-velocity-range")
        ratio = self.rect.w / float(self.get_configuration("ball", "base-size"))
        self.velocity_range = ratio * lower, ratio * upper
        self.deceleration = ratio * self.get_configuration("ball",
                                                           "base-deceleration")

    def reset(self):
        self.velocity = 0

    def launch(self, strength):
        lower, upper = self.velocity_range
        self.velocity = strength * (upper - lower) + lower
        self.direction = 1

    def update(self):
        if self.velocity:
            self.move(self.velocity * self.direction)
            if self.rect.right >= self.display_surface.get_rect().right:
                self.direction = -1
                self.move(self.display_surface.get_rect().right - \
                          self.rect.right)
                self.reflect_audio.play()
            self.velocity -= self.deceleration
            if self.velocity < 1 or self.rect.right < 0:
                self.velocity = 0
                self.parent.cup.stop()
                self.parent.parent.result.evaluate()
        Sprite.update(self)
        if self.rect.colliderect(self.parent.cup.location):
            self.display_surface.fill(self.parent.get_background_color(),
                                      self.rect.clip(self.parent.cup.location))
216.73.216.88
216.73.216.88
216.73.216.88
 
July 18, 2022


A new era ‼

Our infrastructure has recently upgraded ‼

Nugget Communications Bureau 👍

You've never emailed like this before ‼

Roundcube

Webmail software for reading and sending email from @nugget.fun and @shampoo.ooo addresses.

Mailman3

Email discussion lists, modernized with likes and emojis. It can be used for announcements and newsletters in addition to discussions. See lists for Picture Processing or Scrapeboard. Nowadays, people use Discord, but you really don't have to!

FreshRSS

With this hidden in plain sight, old technology, even regular people like you and me can start our own newspaper or social media feed.

Nugget Streaming Media 👍

The content you crave ‼

HLS

A live streaming, video format based on M3U playlists that can be played with HTML5.

RTMP

A plugin for Nginx can receive streaming video from ffmpeg or OBS and forward it as an RTMP stream to sites like Youtube and Twitch or directly to VLC.


Professional ‼

Nugget Productivity Suite 👍

Unleash your potential ‼

Kanboard

Virtual index cards you can use to gamify your daily grind.

Gitea

Grab whatever game code you want, share your edits, and report bugs.

Nugget Security 👍

The real Turing test ‼

Fail2ban

Banning is even more fun when it's automated.

Spamassassin

The documentation explains, "an email which mentions rolex watches, Viagra, porn, and debt all in one" will probably be considered spam.

GoAccess

Display HTTP requests in real time, so you can watch bots try to break into WordPress.

Nugget Entertainment Software 👍

The best in gaming entertainment ‼

Emoticon vs. Rainbow

With everything upgraded to the bleeding edge, this HTML4 game is running better than ever.


Zoom ‼

The game engine I've been working on, SPACE BOX, is now able to export to web, so I'm planning on turning nugget.fun into a games portal by releasing my games on it and adding an accounts system. The upgraded server and software will make it easier to create and maintain. I'm also thinking of using advertising and subscriptions to support the portal, so some of these services, like webmail or the RSS reader, may be offered to accounts that upgrade to a paid subscription.