from ball_cup.pgfw.GameChild import GameChild

class Levels(GameChild, list):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.load()

    def load(self):
        for line in file(self.get_resource("levels", "path")):
            fields = line.split()
            args = map(int, fields[:-1]) + [float(fields[-1])]
            self.append(Level(*args))


class Level:

    def __init__(self, *args):
        self.ball_width, self.cup_width, self.cup_speed = args

    def __repr__(self):
        return "{0} {1} {2}".format(self.ball_width, self.cup_width,
                                    self.cup_speed)
from random import randint, choice
from math import sqrt, ceil

from pygame import Surface
from pygame.draw import circle

from ball_cup.pgfw.Sprite import Sprite

class Cup(Sprite):

    up, down = -1, 1

    def __init__(self, parent):
        Sprite.__init__(self, parent)
        self.display_surface = self.get_display_surface()
        self.load_configuration()
        self.reset()

    def load_configuration(self):
        config = self.get_configuration("cup")
        self.color = config["color"]
        self.margin_vertical = config["margin-vertical"]
        self.margin_right = config["margin-right"]

    def reset(self):
        level = self.parent.get_current_level()
        self.halted = False
        self.reset_frame(level.cup_width)
        self.speed = level.cup_speed
        self.set_padding()
        self.set_bounds()
        self.place_in_bounds()
        self.indent()
        self.reset_direction()

    def reset_frame(self, width):
        self.clear_frames()
        frame = Surface((width, width))
        frame.fill(self.color)
        self.add_frame(frame)

    def set_padding(self):
        self.padding = int(ceil(self.get_radius() - self.get_half()))

    def get_radius(self):
        return sqrt(2 * self.get_half() ** 2)

    def get_half(self):
        return self.rect.w / 2.0

    def set_bounds(self):
        display_height = self.display_surface.get_height()
        margin = self.margin_vertical
        self.bounds = margin, display_height - margin

    def place_in_bounds(self):
        upper, lower = self.bounds
        half = self.rect.h / 2
        adjusted = upper + half, lower - half
        self.rect.centery = randint(*adjusted)

    def indent(self):
        self.rect.right = self.display_surface.get_rect().right - \
                          self.margin_right

    def reset_direction(self):
        self.direction = choice([self.up, self.down])

    def clear(self):
        self.parent.clear(self.rect)

    def halt(self):
        self.halted = True

    def update(self):
        if not self.halted:
            self.shift()
        Sprite.update(self)

    def shift(self):
        self.move(dy=self.speed * self.direction)
        overflow = self.collide_with_bounds()
        if overflow is not None:
            self.change_direction()
            self.move(dy=overflow * 2 * self.direction)

    def collide_with_bounds(self):
        rect = self.rect
        upper, lower = self.bounds
        if rect.top <= upper:
            return upper - rect.top
        elif rect.bottom >= lower:
            return rect.bottom - lower

    def change_direction(self):
        direction = self.direction
        if direction == self.up:
            direction = self.down
        else:
            direction = self.up
        self.direction = direction
from pygame import Surface, Rect

from ball_cup.pgfw.Sprite import Sprite
from ball_cup.field.ball.Charge import Charge

class Ball(Sprite):

    forward, backward = 1, -1

    def __init__(self, parent):
        Sprite.__init__(self, parent)
        self.display_surface = self.get_display_surface()
        self.charge = Charge(self)
        self.load_configuration()
        self.set_minimum_size()
        self.reset()

    def load_configuration(self):
        config = self.get_configuration("ball")
        self.color = config["color"]
        self.margin = config["margin"]
        self.base_deceleration = config["base-deceleration"]
        self.base_velocity_range = config["base-velocity-range"]

    def set_minimum_size(self):
        levels = self.parent.levels
        minimum = levels[0].ball_width
        for level in levels[1:]:
            if level.ball_width < minimum:
                minimum = level.ball_width
        self.minimum_size = minimum

    def reset(self):
        self.traveling = False
        self.sent = False
        self.direction = self.forward
        level = self.parent.get_current_level()
        self.reset_frame(level.ball_width)
        self.place()
        self.set_motion_parameters()
        self.charge.reset()

    def set_motion_parameters(self):
        base = self.base_velocity_range
        ratio = self.rect.w / float(self.minimum_size)
        self.velocity_range = ratio * base[0], ratio * base[1]
        self.deceleration = ratio * self.base_deceleration

    def reset_frame(self, width):
        self.clear_frames()
        frame = Surface((width, width))
        frame.fill(self.color)
        self.add_frame(frame)

    def place(self):
        rect = self.rect
        relative = self.display_surface.get_rect()
        rect.centery = relative.centery
        rect.left = relative.left + self.margin

    def send(self):
        self.set_velocity()
        self.traveling = True

    def set_velocity(self):
        strength = self.charge.strength
        lower, upper = self.velocity_range
        self.velocity = strength * (upper - lower) + lower

    def clear(self):
        self.parent.clear(self.rect)

    def update(self):
        if not self.traveling and not self.sent:
            self.charge.update()
        elif self.traveling:
            self.shift()
            self.get_current_frame().fill(self.color)
            self.collide_with_cup()
        Sprite.update(self)

    def shift(self):
        self.move(self.velocity * self.direction)
        if self.rect.right >= self.display_surface.get_rect().right:
            self.direction = self.backward
            self.move(self.display_surface.get_rect().right - self.rect.right)
        if self.rect.right < 0:
            self.velocity = 0
        self.decelerate()
        if self.velocity <= 1:
            self.traveling = False
            self.parent.cup.halt()
            self.sent = True
            self.parent.evaluate()

    def decelerate(self):
        self.velocity = max(0, self.velocity - self.deceleration)

    def collide_with_cup(self):
        rect = self.rect
        relative = self.parent.cup.rect
        if rect.colliderect(relative):
            clip = rect.clip(relative)
            section = Rect((clip.x - rect.x, clip.y - rect.y), clip.size)
            self.get_current_frame().fill((255, 255, 255), section)
216.73.216.96
216.73.216.96
216.73.216.96
 
July 18, 2022


A new era ‼

Our infrastructure has recently upgraded ‼

Nugget Communications Bureau 👍

You've never emailed like this before ‼

Roundcube

Webmail software for reading and sending email from @nugget.fun and @shampoo.ooo addresses.

Mailman3

Email discussion lists, modernized with likes and emojis. It can be used for announcements and newsletters in addition to discussions. See lists for Picture Processing or Scrapeboard. Nowadays, people use Discord, but you really don't have to!

FreshRSS

With this hidden in plain sight, old technology, even regular people like you and me can start our own newspaper or social media feed.

Nugget Streaming Media 👍

The content you crave ‼

HLS

A live streaming, video format based on M3U playlists that can be played with HTML5.

RTMP

A plugin for Nginx can receive streaming video from ffmpeg or OBS and forward it as an RTMP stream to sites like Youtube and Twitch or directly to VLC.


Professional ‼

Nugget Productivity Suite 👍

Unleash your potential ‼

Kanboard

Virtual index cards you can use to gamify your daily grind.

Gitea

Grab whatever game code you want, share your edits, and report bugs.

Nugget Security 👍

The real Turing test ‼

Fail2ban

Banning is even more fun when it's automated.

Spamassassin

The documentation explains, "an email which mentions rolex watches, Viagra, porn, and debt all in one" will probably be considered spam.

GoAccess

Display HTTP requests in real time, so you can watch bots try to break into WordPress.

Nugget Entertainment Software 👍

The best in gaming entertainment ‼

Emoticon vs. Rainbow

With everything upgraded to the bleeding edge, this HTML4 game is running better than ever.


Zoom ‼

The game engine I've been working on, SPACE BOX, is now able to export to web, so I'm planning on turning nugget.fun into a games portal by releasing my games on it and adding an accounts system. The upgraded server and software will make it easier to create and maintain. I'm also thinking of using advertising and subscriptions to support the portal, so some of these services, like webmail or the RSS reader, may be offered to accounts that upgrade to a paid subscription.