from os import makedirs, walk, sep, remove
from os.path import join, dirname, basename, exists
from shutil import rmtree, copy, rmtree
from itertools import chain
from zipfile import ZipFile

import py2exe

from Setup import Setup

class SetupWin(Setup):

    def __init__(self):
        Setup.__init__(self)
        self.replace_isSystemDLL()

    def replace_isSystemDLL(self):
        origIsSystemDLL = py2exe.build_exe.isSystemDLL
        def isSystemDLL(pathname):
            if basename(pathname).lower() in ("libogg-0.dll", "sdl_ttf.dll"):
                return 0
            return origIsSystemDLL(pathname)
        py2exe.build_exe.isSystemDLL = isSystemDLL

    def setup(self):
        config = self.config.get_section("setup")
	windows = [{}]
	if config["init-script"]:
	    windows[0]["script"] = config["init-script"]
	if config["icon-path"]:
	    windows[0]["icon-resources"] = [(1, config["icon-path"])] 
        Setup.setup(self, windows,
                    {"py2exe": {"packages": self.build_package_list(),
                                "dist_dir": config["windows-dist-path"]}})
        rmtree("build")
        self.copy_data_files()
        self.create_archive()

    def copy_data_files(self):
        for path in chain(*zip(*self.build_data_map())[1]):
            dest = join(self.config.get("setup", "windows-dist-path"),
                          dirname(path))
            if not exists(dest):
                makedirs(dest)
            copy(path, dest)

    def create_archive(self):
        config = self.config.get_section("setup")
        title = self.translate_title() + "-" + config["version"] + "-win"
        archive_name = title + ".zip"
        archive = ZipFile(archive_name, "w")
        destination = config["windows-dist-path"]
        for root, dirs, names in walk(destination):
            for name in names:
                path = join(root, name)
                archive.write(path, path.replace(destination, title + sep))
        archive.close()
        copy(archive_name, "dist")
        remove(archive_name)
        rmtree(destination)
from os import environ

import pygame
from pygame import display
from pygame.locals import *

from GameChild import *
from Animation import *
from Audio import *
from Display import *
from Configuration import *
from EventDelegate import *
from Input import *
from ScreenGrabber import *

class Game(GameChild, Animation):
    
    resources_path = None

    def __init__(self, config_rel_path=None, type_declarations=None):
        self.init_gamechild()
        self.print_debug(pygame.version.ver)
        self.config_rel_path = config_rel_path
        self.type_declarations = type_declarations
        self.set_configuration()
        self.init_animation()
        self.align_window()
        pygame.init()
        self.set_children()
        self.subscribe_to(QUIT, self.end)
        self.subscribe_to(self.get_custom_event_id(), self.end)
        self.clear_queue()
        self.delegate.enable()

    def init_gamechild(self):
        GameChild.__init__(self)

    def set_configuration(self):
        self.configuration = Configuration(self.config_rel_path,
                                           self.resources_path,
                                           self.type_declarations)

    def init_animation(self):
        Animation.__init__(self,
                           self.configuration.get("display", "frame-duration"))

    def align_window(self):
        if self.configuration.get("display", "centered"):
            environ["SDL_VIDEO_CENTERED"] = "1"

    def set_children(self):
        self.set_delegate()
        self.set_display()
        self.set_input()
        self.set_audio()
        self.set_screen_grabber()

    def set_display(self):
        self.display = Display(self)

    def set_delegate(self):
        self.delegate = EventDelegate(self)

    def set_input(self):
        self.input = Input(self)

    def set_audio(self):
        self.audio = Audio(self)

    def set_screen_grabber(self):
        self.screen_grabber = ScreenGrabber(self)

    def sequence(self):
        self.delegate.dispatch_events()
        self.update()
        display.update()

    def update(self):
        pass

    def end(self, evt):
        if evt.type == QUIT or self.is_command(evt, "quit"):
            self.stop()
from os import listdir
from os.path import join

from pygame.mixer import Channel, Sound, music, find_channel

from GameChild import *
from Input import *

class Audio(GameChild):

    current_channel = None
    paused = False
    muted = False

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.load_fx()
        self.subscribe_to(self.get_custom_event_id(), self.mute)

    def load_fx(self):
        fx = {}
        if self.get_configuration().has_option("audio", "sfx-path"):
            root = self.get_resource("audio", "sfx-path")
            if root:
                for name in listdir(root):
                    fx[name.split(".")[0]] = Sound(join(root, name))
        self.fx = fx

    def mute(self, event):
        if self.is_command(event, "mute"):
            self.muted = not self.muted
            self.set_volume()

    def set_volume(self):
        volume = int(not self.muted)
        music.set_volume(volume)
        if self.current_channel:
            self.current_channel.set_volume(volume)

    def play_bgm(self, path, stream=False):
        self.stop_current_channel()
        if stream:
            music.load(path)
            music.play(-1)
        else:
            self.current_channel = Sound(path).play(-1)
        self.set_volume()

    def stop_current_channel(self):
        music.stop()
        if self.current_channel:
            self.current_channel.stop()
        self.current_channel = None
        self.paused = False

    def play_fx(self, name, panning=.5):
        if not self.muted:
            channel = find_channel(True)
            if panning != .5:
                offset = 1 - abs(panning - .5) * 2
                if panning < .5:
                    channel.set_volume(1, offset)
                else:
                    channel.set_volume(offset, 1)
            channel.play(self.fx[name])

    def pause(self):
        channel = self.current_channel
        paused = self.paused
        if paused:
            music.unpause()
            if channel:
                channel.unpause()
        else:
            music.pause()
            if channel:
                channel.pause()
        self.paused = not paused

    def is_bgm_playing(self):
        current = self.current_channel
        if current and current.get_sound():
            return True
        return music.get_busy()
216.73.216.98
216.73.216.98
216.73.216.98
 
July 18, 2022


A new era ‼

Our infrastructure has recently upgraded ‼

Nugget Communications Bureau 👍

You've never emailed like this before ‼

Roundcube

Webmail software for reading and sending email from @nugget.fun and @shampoo.ooo addresses.

Mailman3

Email discussion lists, modernized with likes and emojis. It can be used for announcements and newsletters in addition to discussions. See lists for Picture Processing or Scrapeboard. Nowadays, people use Discord, but you really don't have to!

FreshRSS

With this hidden in plain sight, old technology, even regular people like you and me can start our own newspaper or social media feed.

Nugget Streaming Media 👍

The content you crave ‼

HLS

A live streaming, video format based on M3U playlists that can be played with HTML5.

RTMP

A plugin for Nginx can receive streaming video from ffmpeg or OBS and forward it as an RTMP stream to sites like Youtube and Twitch or directly to VLC.


Professional ‼

Nugget Productivity Suite 👍

Unleash your potential ‼

Kanboard

Virtual index cards you can use to gamify your daily grind.

Gitea

Grab whatever game code you want, share your edits, and report bugs.

Nugget Security 👍

The real Turing test ‼

Fail2ban

Banning is even more fun when it's automated.

Spamassassin

The documentation explains, "an email which mentions rolex watches, Viagra, porn, and debt all in one" will probably be considered spam.

GoAccess

Display HTTP requests in real time, so you can watch bots try to break into WordPress.

Nugget Entertainment Software 👍

The best in gaming entertainment ‼

Emoticon vs. Rainbow

With everything upgraded to the bleeding edge, this HTML4 game is running better than ever.


Zoom ‼

The game engine I've been working on, SPACE BOX, is now able to export to web, so I'm planning on turning nugget.fun into a games portal by releasing my games on it and adding an accounts system. The upgraded server and software will make it easier to create and maintain. I'm also thinking of using advertising and subscriptions to support the portal, so some of these services, like webmail or the RSS reader, may be offered to accounts that upgrade to a paid subscription.