from os import listdir
from os.path import join

from pygame.mixer import Channel, Sound, music, find_channel

from GameChild import *
from Input import *

class Audio(GameChild):

    current_channel = None
    paused = False
    muted = False

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.delegate = self.get_delegate()
        self.load_fx()
        self.subscribe(self.respond)

    def load_fx(self):
        fx = {}
        if self.get_configuration().has_option("audio", "sfx-path"):
            root = self.get_resource("audio", "sfx-path")
            if root:
                for name in listdir(root):
                    fx[name.split(".")[0]] = Sound(join(root, name))
        self.fx = fx

    def respond(self, event):
        if self.delegate.compare(event, "mute"):
            self.mute()

    def mute(self):
        self.muted = True
        self.set_volume()

    def unmute(self):
        self.muted = False
        self.set_volume()

    def set_volume(self):
        volume = int(not self.muted)
        music.set_volume(volume)
        if self.current_channel:
            self.current_channel.set_volume(volume)

    def play_bgm(self, path, stream=False):
        self.stop_current_channel()
        if stream:
            music.load(path)
            music.play(-1)
        else:
            self.current_channel = Sound(path).play(-1)
        self.set_volume()

    def stop_current_channel(self):
        music.stop()
        if self.current_channel:
            self.current_channel.stop()
        self.current_channel = None
        self.paused = False

    def play_fx(self, name, panning=.5):
        if not self.muted:
            channel = find_channel(True)
            if panning != .5:
                offset = 1 - abs(panning - .5) * 2
                if panning < .5:
                    channel.set_volume(1, offset)
                else:
                    channel.set_volume(offset, 1)
            channel.play(self.fx[name])

    def pause(self):
        channel = self.current_channel
        paused = self.paused
        if paused:
            music.unpause()
            if channel:
                channel.unpause()
        else:
            music.pause()
            if channel:
                channel.pause()
        self.paused = not paused

    def is_bgm_playing(self):
        current = self.current_channel
        if current and current.get_sound():
            return True
        return music.get_busy()
import os
delattr(os, "link")

from dark_stew.pgfw.Setup import Setup

if __name__ == "__main__":
    Setup().setup()
from dark_stew.pgfw.SetupWin import SetupWin

if __name__ == "__main__":
    SetupWin().setup()
from math import sqrt
from random import choice

from pygame import Rect

from dark_stew.pgfw.GameChild import GameChild
from dark_stew.floor.Floor import Floor
from dark_stew.pool.Pools import Pools
from dark_stew.aphids.Aphids import Aphids

class World(GameChild, Rect):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.input = self.get_input()
        self.display_surface = self.get_display_surface()
        self.directions = 0, 1, 2, 3
        self.direction = self.directions[2]
        self.load_configuration()
        self.reset_active_directions()
        self.init_rect()
        self.pools = Pools(self)
        self.floor = Floor(self)
        self.aphids = Aphids(self)
        self.get_audio().play_bgm(self.get_resource("world", "audio-path"),
                                  True)
        self.scroll_to_random_intersection()

    def load_configuration(self):
        config = self.get_configuration("world")
        self.dimensions = config["dimensions"]
        self.walk_step = config["walk-step"]
        self.run_step = config["run-step"]

    def reset_active_directions(self):
        self.active_directions = [False, False, False, False]
        self.scroll_active = False

    def init_rect(self):
        Rect.__init__(self, (0, 0), self.dimensions)

    def scroll_to_random_intersection(self):
        pools = self.pools
        cx, cy = choice(pools).center
        step = pools.step / 2
        dx, dy = self.display_surface.get_rect().center
        self.shift(cx + dx + step, cy + dy + step)

    def get_corners(self):
        x, y = self.topleft
        w, h = self.size
        return (x, y), (x, y - h), (x + w, y - h), (x + w, y), (x + w, y + h), \
               (x, y + h), (x - w, y + h), (x - w, y), (x - w, y - h)

    def update(self):
        self.scroll()
        self.floor.draw()
        self.pools.update()
        self.aphids.update()

    def scroll(self):
        if not self.aphids.sitting and not self.parent.monsters.current:
            keys = self.input
            axes = keys.get_axes()
            self.scroll_active = True in axes.values()
            shift = self.shift
            step = self.walk_step
            if keys.is_command_active("run"):
                step = self.run_step
            active = self.active_directions
            up, right, down, left = self.directions
            if axes["up"]:
                shift(y=step)
                active[up] = True
                if not active[left] and not active[right]:
                    self.direction = up
            else:
                active[up] = False
            if axes["right"]:
                shift(x=-step)
                active[right] = True
                if not active[up] and not active[down]:
                    self.direction = right
            else:
                active[right] = False
            if axes["down"]:
                shift(y=-step)
                active[down] = True
                if not active[left] and not active[right]:
                    self.direction = down
            else:
                active[down] = False
            if axes["left"]:
                shift(x=step)
                active[left] = True
                if not active[up] and not active[down]:
                    self.direction = left
            else:
                active[left] = False

    def shift(self, x=0, y=0, collide=True):
        self.move_ip(x, y)
        if collide:
            self.collide_aphids(-x, -y)
        viewport = self.display_surface.get_rect()
        if self.left > viewport.w:
            self.right = self.left
        if self.top > viewport.h:
            self.bottom = self.top
        if self.right < 0:
            self.left = self.right
        if self.bottom < 0:
            self.top = self.bottom

    def collide_aphids(self, x, y):
        for dx, dy in self.get_corners():
            aphids = self.aphids.collision_rect.move(x - dx, y - dy)
            for pool in self.pools:
                if aphids.colliderect(pool.water.rect):
                    water = pool.water.rect
                    radius = water.w / 2.0
                    distance = sqrt((aphids.centerx - water.centerx) ** 2 + \
                                    (aphids.centery - water.centery) ** 2)
                    if distance < radius:
                        self.shift(x, y)
                        return
44.223.39.67
44.223.39.67
44.223.39.67
 
July 18, 2022


A new era ‼

Our infrastructure has recently upgraded ‼

Nugget Communications Bureau 👍

You've never emailed like this before ‼

Roundcube

Webmail software for reading and sending email from @nugget.fun and @shampoo.ooo addresses.

Mailman3

Email discussion lists, modernized with likes and emojis. It can be used for announcements and newsletters in addition to discussions. See lists for Picture Processing or Scrapeboard. Nowadays, people use Discord, but you really don't have to!

FreshRSS

With this hidden in plain sight, old technology, even regular people like you and I can start our own newspaper or social media feed.

Nugget Streaming Media 👍

The content you crave ‼

HLS

A live streaming, video format based on M3U playlists that can be played with HTML5.

RTMP

A plugin for Nginx can receive streaming video from ffmpeg or OBS and forward it as an RTMP stream to sites like Youtube and Twitch or directly to VLC.


Professional ‼

Nugget Productivity Suite 👍

Unleash your potential ‼

Kanboard

Virtual index cards you can use to gamify your daily grind.

Gitea

Grab whatever game code you want, share your edits, and report bugs.

Nugget Security 👍

The real Turing test ‼

Fail2ban

Banning is even more fun when it's automated.

Spamassassin

The documentation explains, "an email which mentions rolex watches, Viagra, porn, and debt all in one" will probably be considered spam.

GoAccess

Display HTTP requests in real time, so you can watch bots try to break into WordPress.

Nugget Entertainment Software 👍

The best in gaming entertainment ‼

Emoticon vs. Rainbow

With everything upgraded to the bleeding edge, this HTML4 game is running better than ever.


Zoom ‼

The game engine I've been working on, SPACE BOX, is now able to export to web, so I'm planning on turning nugget.fun into a games portal by releasing my games on it and adding an accounts system. The upgraded server and software will make it easier to create and maintain. I'm also thinking of using advertising and subscriptions to support the portal, so some of these services, like webmail or the RSS reader, may be offered to accounts that upgrade to a paid subscription.