from time import time
from random import randint

from pygame import Surface, Color

from antidefense.pgfw.GameChild import GameChild
from antidefense.map.scale.Scale import Scale
from antidefense.map.Layer import Layer
from antidefense.map.Stamps import Stamps

class Map(GameChild, Surface):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.deactivate()
        self.set_surface()
        self.set_dimensions()
        self.subscribe_to(self.get_custom_event_id(), self.respond_to_event)
        self.scale = Scale(self)
        self.stamps = Stamps(self)
        self.reset()

    def deactivate(self):
        self.active = False

    def set_surface(self):
        Surface.__init__(self, self.get_screen().get_size())

    def set_dimensions(self):
        magnitude = self.get_configuration("map", "magnitude")
        self.dimensions = tuple(map(lambda x: x ** magnitude, self.get_size()))

    def respond_to_event(self, evt):
        if evt.command == "reset-game":
            self.reset()

    def reset(self):
        self.visible_dimensions = self.dimensions
        self.scale.update()
        self.set_target()
        self.set_target_pixel()
        self.stamps.reset()
        self.current_layer = Layer(self)

    def set_target(self):
        w, h = self.dimensions
        self.target = randint(0, w - 1), randint(0, h - 1)

    def set_target_pixel(self):
        vx, vy = self.visible_dimensions
        x, y = self.target
        w, h = self.get_screen().get_size()
        self.target_pixel = int(float(x) / vx * w), int(float(y) / vy * h)

    def activate(self):
        self.active = True

    def get_zoom_level(self):
        return 1 - float(self.visible_dimensions[0]) / self.dimensions[0]
        
    def update(self):
        if self.active:
            self.clear()
            self.draw()

    def clear(self):
        self.blit(self.current_layer, (0, 0))

    def draw(self):
        self.scale.draw()
        self.get_screen().blit(self, (0, 0))
from pygame import Surface, Color

from antidefense.pgfw.GameChild import GameChild

class Bar(GameChild, Surface):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.config = self.get_configuration("scale")
        self.init_surface()
        self.set_rect()
        self.paint()

    def init_surface(self):
        config = self.config
        Surface.__init__(self, config["bar-dimensions"])
        self.set_alpha(config["bar-alpha"])

    def set_rect(self):
        rect = self.get_rect()
        rect.bottom = self.parent.get_height()
        self.rect = rect

    def paint(self):
        config = self.config
        colors = map(Color, config["colors"])
        w = self.get_width()
        segment_w = w / config["segments"]
        for ii, x in enumerate(range(0, w, segment_w)):
            color = colors[ii % len(colors)]
            self.fill(color, (x, 0, segment_w, self.get_height()))

    def draw(self):
        self.parent.blit(self, self.rect)
from pygame import Surface, Color
from pygame.locals import *

from antidefense.pgfw.GameChild import GameChild
from antidefense.map.scale.Bar import Bar
from antidefense.map.scale.Text import Text

class Scale(GameChild, Surface):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.config = self.get_configuration("scale")
        self.init_surface()
        self.set_rect()
        self.bar = Bar(self)
        self.text = Text(self)

    def init_surface(self):
        config = self.config
        bar_w, bar_h = config["bar-dimensions"]
        h = bar_h + config["font-size"] + config["font-padding"] * 2
        Surface.__init__(self, (bar_w, h), SRCALPHA)
        self.clear()

    def set_rect(self):
        rect = self.get_rect()
        x, y = self.config["offset"]
        rect.left = x
        rect.bottom = self.parent.get_height() - y
        self.rect = rect

    def update(self):
        self.clear()
        self.text.update()
        self.bar.draw()

    def clear(self):
        self.fill((0, 0, 0, 0))

    def draw(self):
        self.parent.blit(self, self.rect)
from math import log

from pygame import Surface, Color
from pygame.font import Font
from pygame.locals import *

from antidefense.pgfw.GameChild import GameChild

class Text(GameChild, Surface):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.config = self.get_configuration("scale")
        self.init_surface()
        self.set_rect()
        self.set_fonts()
        self.text = ""

    def init_surface(self):
        parent = self.parent
        h = parent.get_height() - self.config["bar-dimensions"][1]
        Surface.__init__(self, (self.parent.get_width(), h), SRCALPHA)

    def set_rect(self):
        self.rect = self.get_rect()

    def set_fonts(self):
        config = self.config
        path = self.get_resource("scale", "font-path")
        font = Font(path, config["font-size"])
        font.set_bold(True)
        self.font = font

    def update(self):
        self.set_text()
        self.clear()
        self.write_text()
        self.draw()

    def set_text(self):
        config = self.config
        grandparent = self.parent.parent
        ratio = float(self.get_width()) / grandparent.get_width()
        distance = ratio * grandparent.visible_dimensions[0]
        magnitude = int(log(distance, 10))
        resolution = config["resolution"]
        interval = magnitude / resolution
        prefix = config["prefixes"][interval]
        converted = int(distance / 10 ** (interval * resolution))
        self.text = ("%i %s%s" % (converted, prefix, config["unit"])).decode("utf-8")

    def clear(self):
        self.fill((0, 0, 0))
        self.fill((0, 0, 0, 0))

    def write_text(self):
        self.write_stroke()
        block = self.font.render(self.text, True,
                                 Color(self.config["font-color"]))
        rect = block.get_rect()
        rect.center = self.rect.center
        self.blit(block, rect)

    def write_stroke(self):
        config = self.config
        font = self.font
        text = self.text
        color = Color(config["stroke-color"])
        offset = config["stroke-offset"]
        left, right = [font.render(text, True, color) for _ in range(2)]
        lrect = left.get_rect()
        center = self.rect.center
        lrect.center = center
        lrect.x -= 1
        self.blit(left, lrect)
        rrect = right.get_rect()
        rrect.center = center
        rrect.x += 1
        self.blit(right, rrect)

    def draw(self):
        self.parent.blit(self, self.rect)
216.73.216.107
216.73.216.107
216.73.216.107
 
July 18, 2022


A new era ‼

Our infrastructure has recently upgraded ‼

Nugget Communications Bureau 👍

You've never emailed like this before ‼

Roundcube

Webmail software for reading and sending email from @nugget.fun and @shampoo.ooo addresses.

Mailman3

Email discussion lists, modernized with likes and emojis. It can be used for announcements and newsletters in addition to discussions. See lists for Picture Processing or Scrapeboard. Nowadays, people use Discord, but you really don't have to!

FreshRSS

With this hidden in plain sight, old technology, even regular people like you and me can start our own newspaper or social media feed.

Nugget Streaming Media 👍

The content you crave ‼

HLS

A live streaming, video format based on M3U playlists that can be played with HTML5.

RTMP

A plugin for Nginx can receive streaming video from ffmpeg or OBS and forward it as an RTMP stream to sites like Youtube and Twitch or directly to VLC.


Professional ‼

Nugget Productivity Suite 👍

Unleash your potential ‼

Kanboard

Virtual index cards you can use to gamify your daily grind.

Gitea

Grab whatever game code you want, share your edits, and report bugs.

Nugget Security 👍

The real Turing test ‼

Fail2ban

Banning is even more fun when it's automated.

Spamassassin

The documentation explains, "an email which mentions rolex watches, Viagra, porn, and debt all in one" will probably be considered spam.

GoAccess

Display HTTP requests in real time, so you can watch bots try to break into WordPress.

Nugget Entertainment Software 👍

The best in gaming entertainment ‼

Emoticon vs. Rainbow

With everything upgraded to the bleeding edge, this HTML4 game is running better than ever.


Zoom ‼

The game engine I've been working on, SPACE BOX, is now able to export to web, so I'm planning on turning nugget.fun into a games portal by releasing my games on it and adding an accounts system. The upgraded server and software will make it easier to create and maintain. I'm also thinking of using advertising and subscriptions to support the portal, so some of these services, like webmail or the RSS reader, may be offered to accounts that upgrade to a paid subscription.