June 7, 2018♦
from os import makedirs, walk, sep, remove
from os.path import join, dirname, basename, exists
from shutil import rmtree, copy, rmtree
from itertools import chain
from zipfile import ZipFile
import py2exe
from Setup import Setup
class SetupWin(Setup):
def __init__(self):
Setup.__init__(self)
self.replace_isSystemDLL()
def replace_isSystemDLL(self):
origIsSystemDLL = py2exe.build_exe.isSystemDLL
def isSystemDLL(pathname):
if basename(pathname).lower() in ("libogg-0.dll", "sdl_ttf.dll"):
return 0
return origIsSystemDLL(pathname)
py2exe.build_exe.isSystemDLL = isSystemDLL
def setup(self):
config = self.config.get_section("setup")
windows = [{}]
if config["init-script"]:
windows[0]["script"] = config["init-script"]
if config["windows-icon-path"]:
windows[0]["icon-resources"] = [(1, config["windows-icon-path"])]
Setup.setup(self, windows,
{"py2exe": {"packages": self.build_package_list(),
"dist_dir": config["windows-dist-path"]}})
rmtree("build")
self.copy_data_files()
self.create_archive()
def copy_data_files(self):
root = self.config.get("setup", "windows-dist-path")
for path in chain(*zip(*self.build_data_map())[1]):
dest = join(root, dirname(path))
if not exists(dest):
makedirs(dest)
copy(path, dest)
self.include_readme(root)
def include_readme(self, root):
name = "README"
if exists(name):
readme = open(name, "r")
reformatted = open(join(root, name + ".txt"), "w")
for line in open(name, "r"):
reformatted.write(line.rstrip() + "\r\n")
def create_archive(self):
config = self.config.get_section("setup")
title = self.translate_title() + "-" + config["version"] + "-win"
archive_name = title + ".zip"
archive = ZipFile(archive_name, "w")
destination = config["windows-dist-path"]
for root, dirs, names in walk(destination):
for name in names:
path = join(root, name)
archive.write(path, path.replace(destination, title + sep))
archive.close()
copy(archive_name, "dist")
remove(archive_name)
rmtree(destination)
import pygame
from pygame.locals import *
from GameChild import GameChild
from Mainloop import Mainloop
from Audio import Audio
from Display import Display
from Configuration import Configuration
from Delegate import Delegate
from Input import Input
from ScreenGrabber import ScreenGrabber
from Profile import Profile
from VideoRecorder import VideoRecorder
from Interpolator import Interpolator
from TimeFilter import TimeFilter
class Game(GameChild):
resource_path = None
def __init__(self, config_rel_path=None, type_declarations=None):
self.profile = Profile(self)
GameChild.__init__(self)
self.print_debug(pygame.version.ver)
self.config_rel_path = config_rel_path
self.type_declarations = type_declarations
self.set_configuration()
pygame.init()
self.set_children()
self.subscribe(self.end, QUIT)
self.subscribe(self.end)
self.delegate.enable()
def set_configuration(self):
self.configuration = Configuration(self.config_rel_path,
self.resource_path,
self.type_declarations)
def set_children(self):
self.time_filter = TimeFilter(self)
self.delegate = Delegate(self)
self.display = Display(self)
self.mainloop = Mainloop(self)
self.input = Input(self)
self.audio = Audio(self)
self.screen_grabber = ScreenGrabber(self)
self.video_recorder = VideoRecorder(self)
self.interpolator = Interpolator(self)
def frame(self):
self.time_filter.update()
self.delegate.dispatch()
if not self.interpolator.is_gui_active():
self.update()
else:
self.interpolator.gui.update()
self.video_recorder.update()
def run(self):
self.mainloop.run()
def update(self):
pass
def blit(self, source, destination, area=None, special_flags=0):
self.get_screen().blit(source, destination, area, special_flags)
def get_rect(self):
return self.get_screen().get_rect()
def end(self, evt):
if evt.type == QUIT or self.delegate.compare(evt, "quit"):
self.mainloop.stop()
self.profile.end()
from os import makedirs
from os.path import exists, join
from tempfile import TemporaryFile
from time import strftime
from pygame.image import tostring, frombuffer, save
from pygame.time import get_ticks
from GameChild import GameChild
class VideoRecorder(GameChild):
def __init__(self, parent):
GameChild.__init__(self, parent)
self.display_surface = self.get_display_surface()
self.delegate = self.get_delegate()
self.load_configuration()
self.reset()
self.subscribe(self.respond)
def load_configuration(self):
config = self.get_configuration("video-recordings")
self.root = config["path"]
self.directory_name_format = config["directory-name-format"]
self.file_extension = config["file-extension"]
self.frame_format = config["frame-format"]
self.framerate = config["framerate"]
def reset(self):
self.recording = False
self.frame_length = None
self.frames = None
self.last_frame = 0
def respond(self, event):
compare = self.delegate.compare
if compare(event, "record-video"):
self.toggle_record()
elif compare(event, "reset-game"):
self.reset()
def toggle_record(self):
recording = not self.recording
if recording:
self.frame_length = len(self.get_string())
self.frames = TemporaryFile()
else:
self.write_frames()
self.recording = recording
def get_string(self):
return tostring(self.display_surface, self.frame_format)
def write_frames(self):
root = join(self.root, strftime(self.directory_name_format))
if not exists(root):
makedirs(root)
size = self.display_surface.get_size()
frames = self.frames
frames.seek(0)
for ii, frame in enumerate(iter(lambda: frames.read(self.frame_length),
"")):
path = join(root, "%04i.png" % ii)
save(frombuffer(frame, size, self.frame_format), path)
print "wrote video frames to " + root
def update(self):
ticks = get_ticks()
if self.recording and ticks - self.last_frame >= self.framerate:
self.frames.write(self.get_string())
self.last_frame = ticks