package Animation::Imitation;

use feature "say";

use Math::Trig;

use Animation::Animation;
use Data::Dumper;

use parent "Animation::Animation";

sub new
{
    my $class = shift;
    $class->SUPER::new(@_);
}

sub setFrames
{
    my $self = shift;
    my $duration = $self->getOption("duration", "frame");
    my $count = $self->getOption("count", "frame");
    my $height = $self->getOption("height");
    my $width = $self->getOption("width");
    my @outer_gradient = $self->readGradient($self->getOption("outer_form_gradient", "imitation"));
    my @inner_gradient = $self->readGradient($self->getOption("inner_form_gradient", "imitation"));
    my $frames = Image::Magick->new(size=>"${width}x$height");
    my $rotation = 0;
    my $step = deg2rad(360 / $count);
    for (0..$count - 1)
    {
	$frames->Read("xc:none");
	$frames->[$_]->Set(delay=>$duration);
	$self->drawOuterForm($frames->[$_], \@outer_gradient, $rotation, $_);
	$self->drawInnerForm($frames->[$_], \@inner_gradient, $rotation, $_);
	$rotation -= $step;
    }
    $frames->Set(dispose=>"Background");
    $self->SUPER::setFrames($frames);
}

sub drawOuterForm
{
    my ($self, $frame, $gradient, $rotation, $index) = @_;
    my $count = $self->getOption("outer_form_particle_count", "imitation");
    my $step = deg2rad(360 / $count);
    my $ratio = $self->getOption("outer_form_size", "imitation");
    my $particle_ratio = $self->getOption("outer_form_particle_size", "imitation");
    my $frame_width = $frame->Get("width");
    my $radius = $ratio * $frame_width / 2;
    my $particle_radius = $particle_ratio * $frame_width;
    my @center = ($frame_width / 2, $frame_width / 2);
    my $angle = $rotation;
    my $shape = $self->getOption("outer_form_particle_shape", "imitation");
    my $primitive = $self->getPrimitive($shape);
    my $resolution = $self->getOption("outer_form_gradient_resolution", "imitation");
    my (@origin, @points, $color);
    for (0..$self->getOption("interval_count", "imitation") - 1)
    {
	my $interval = $_;
	for (0..$count - 1)
	{
	    $color = $gradient->[$self->getColor($gradient, $interval + $_ + $index, $resolution)];
	    @origin = $self->getPointOnCircle($radius, $angle, @center);
	    @points = $self->buildPoints($shape, $particle_radius, @origin);
	    $frame->Draw(fill=>$color, antialias=>"False", primitive=>$primitive,
			 points=>$self->buildPointsString(\@points));
	    $angle += $step;
	}
	$radius -= $radius * $self->getOption("outer_form_size_decrease", "imitation");
	$particle_radius -= $particle_radius * $self->getOption("outer_form_particle_size_decrease",
								"imitation");
    }
}

sub drawInnerForm
{
    my ($self, $frame, $gradient, $rotation, $index) = @_;
    my $frame_width = $frame->Get("width");
    my $inner_size = $self->getOption("inner_form_size", "imitation");
    my $width = $frame_width * $inner_size;
    my @origin = ($frame_width / 2, $frame_width / 2);
    my $interval_count = $self->getOption("interval_count", "imitation");
    my $interval_step = deg2rad(360 / ($interval_count * 
				$self->getOption("outer_form_particle_count",
						 "imitation")));
    my $interval_size_decrease = $self->getOption("interval_size_decrease",
						  "imitation");
    my $radius = $width / 2;
    my $shape = $self->getOption("inner_form", "imitation");
    my $primitive = $self->getPrimitive($shape);
    my $resolution = $self->getOption("inner_form_gradient_resolution", "imitation");
    my $cross_angle = deg2rad($self->getOption("inner_form_cross_angle", "imitation"));
    my $cross_minor_radius_size = $self->getOption("inner_form_cross_minor_radius_size",
						   "imitation");
    for (0..$interval_count - 1)
    {
	$color = $gradient->[$self->getColor($gradient, $_ + $index, $resolution)];
	@points = $self->buildPoints($shape, $radius, @origin, $rotation, $cross_angle,
				     $cross_minor_radius_size);
	$frame->Draw(fill=>$color, primitive=>$primitive, antialias=>"False",
		     points=>$self->buildPointsString(\@points));
	$radius -= $radius * $interval_size_decrease;
	$rotation += $interval_step;
    }
}

1;
from time import time

from pygame import image, Surface, transform, mouse
from pygame.locals import *

from xenographic_wall.pgfw.GameChild import GameChild
from xenographic_wall.pgfw.Animation import Animation

class Introduction(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.config = self.get_configuration()
        self.subscribe_to_events()
        self.deactivate()
        self.load_images()
        self.reset()
        self.set_zoom_parameters()

    def subscribe_to_events(self):
        self.subscribe_to(self.get_custom_event_id(), self.respond_to_event)

    def respond_to_event(self, evt):
        if self.is_command(evt, "reset-game"):
            self.reset()
            self.activate()
        elif self.is_command(evt, "mouse-down-left"):
            if self.title_active and self.active:
                self.deactivate()
                self.post_command("cancel-introduction")
            else:
                self.activate_title()

    def activate_title(self):
        self.title_active = True

    def init_surface(self):
        self.surf = Surface(self.config.get("display", "dimensions"))

    def activate(self):
        self.active = True
        self.get_audio().stop_current_channel()
        mouse.set_visible(True)

    def deactivate(self):
        self.active = False

    def load_images(self):
        load = image.load
        get = self.get_resource
        section = "intro"
        self.mask = load(get(section, "mask")).convert()
        self.cord = load(get(section, "cord")).convert_alpha()
        self.starfield = load(get(section, "starfield")).convert()
        self.sunburst = load(get(section, "sunburst")).convert_alpha()
        self.title = load(get(section, "title")).convert_alpha()
        self.prompt = load(get(section, "prompt")).convert_alpha()

    def reset(self):
        config = self.config.get_section("intro")
        self.cord_speed = config["cord-speed"]
        self.cord_range = config["cord-y-range"]
        self.cord_y = self.cord_range[0]
        self.deactivate_sunburst()
        self.zoom_active = False
        self.zoom_countdown_start = None
        self.zoom_finished = False
        self.zoom_step_count = 0
        self.starfield_active = False
        self.starfield_alpha = 0
        self.fade_in_starfield_finished = False
        self.title_active = False
        self.prompt_visible = True
        self.prompt_visibility_count = 0
        self.reset_countdown_start = None
        self.init_surface()

    def set_zoom_parameters(self):
        self.zoom_scale_step = 16, 12
        self.zoom_shift_step = 7, 7
        self.zoom_step_limit = 64

    def activate_sunburst(self):
        self.sunburst_active = True

    def deactivate_sunburst(self):
        self.sunburst_countdown_start = None
        self.sunburst_active = False

    def update(self):
        if self.active:
            self.check_reset_countdown()
            self.move_cord()
            self.update_sunburst()
            self.zoom()
            self.fade_in_starfield()
            self.set_prompt_visibility()
            surf = self.surf
            if not self.zoom_active and not self.zoom_finished:
                surf.blit(self.mask, (0, 0))
                self.draw_sunburst()
                surf.blit(self.cord, (0, int(self.cord_y)))
            self.get_screen().blit(surf, (0, 0))
            self.draw_starfield()
            self.draw_title()
            self.draw_prompt()

    def check_reset_countdown(self):
        start = self.reset_countdown_start
        if start and time() - start > self.config.get("intro", "reset-delay"):
            self.reset()
            self.activate_title()

    def move_cord(self):
        cord_y = self.cord_y
        limit = self.cord_range[1]
        if cord_y < limit:
            cord_y += self.cord_speed
            if cord_y >= limit:
                self.start_sunburst_countdown()
        self.cord_y = cord_y

    def start_sunburst_countdown(self):
        self.sunburst_countdown_start = time()

    def update_sunburst(self):
        if not self.sunburst_active:
            start = self.sunburst_countdown_start
            if start and time() - start > self.config.get("intro",
                                                          "sunburst-delay"):
                self.activate_sunburst()
                self.start_zoom_countdown()

    def start_zoom_countdown(self):
        self.zoom_countdown_start = time()

    def zoom(self):
        start = self.zoom_countdown_start
        config = self.config.get_section("intro")
        if not self.zoom_finished and not self.zoom_active and start:
            if time() - start > config["zoom-delay"]:
                self.zoom_active = True
        if self.zoom_active:
            surf = self.surf
            cur_width, cur_height = surf.get_size()
            x_scale_step, y_scale_step = self.zoom_scale_step
            surf = transform.smoothscale(surf, (int(cur_width + x_scale_step),
                                                int(cur_height + y_scale_step)))
            count = self.zoom_step_count + 1
            if count > self.zoom_step_limit:
                self.zoom_active = False
                self.zoom_finished = True
                self.starfield_active = True
                if not self.get_audio().is_bgm_playing():
                    self.start_music()
            else:
                self.zoom_step_count = count
            shift_step = self.zoom_shift_step
            rect = self.get_screen().get_rect()
            rect.left += shift_step[0]
            rect.top += shift_step[1]
            self.surf = surf.subsurface(rect).copy()

    def start_music(self):
        self.get_audio().play_bgm(self.get_resource("intro", "audio"))

    def fade_in_starfield(self):
        if self.starfield_active:
            starfield = self.starfield
            config = self.config.get_section("intro")
            alpha = self.starfield_alpha + config["starfield-fade-step"]
            if alpha < config["starfield-max-alpha"]:
                self.starfield_alpha = alpha
            elif not self.fade_in_starfield_finished:
                self.activate_title()
                self.start_reset_countdown()
                self.fade_in_starfield_finished = True
            self.apply_starfield_alpha()

    def start_reset_countdown(self):
        self.reset_countdown_start = time()

    def apply_starfield_alpha(self):
        self.starfield.set_alpha(self.starfield_alpha)

    def set_prompt_visibility(self):
        if self.title_active:
            count = self.prompt_visibility_count + 1
            if count > self.config.get("intro", "prompt-visible-frames"):
                self.prompt_visible = not self.prompt_visible
                count = 0
            self.prompt_visibility_count = count

    def draw_sunburst(self):
        if self.sunburst_active:
            self.surf.blit(self.sunburst, (0, 0))

    def draw_starfield(self):
        if self.starfield_active:
            self.get_screen().blit(self.starfield, (0, 0))

    def draw_title(self):
        if self.title_active:
            self.get_screen().blit(self.title, (0, 0))

    def draw_prompt(self):
        if self.title_active and self.prompt_visible:
            self.get_screen().blit(self.prompt, (0, 0))
216.73.216.216
216.73.216.216
216.73.216.216
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.