<?php

header("Content-type: text/xml");
define("ROOT", "../../../../../../users/");
define("LEVEL_IDS_FILE_NAME", "level_ids");
define("FIELD_SEPARATOR", "|");
define("FILE_SPECIAL_CHARACTER", "_");
define("LEVEL_FILE_EXTENSION", ".xml.gz");

$id = $_GET["id"];
$path = build_path($id);
if (!file_exists($path))
{
   $path = str_replace(".gz", "", $path);
}
ob_start();
readgzfile($path);
ob_end_flush();

function build_path($id)
{
   $entry = file_read_line($id);
   $fields = explode(FIELD_SEPARATOR, $entry);
   $user = $fields[0];
   $file_name = convert_name($fields[1]) . LEVEL_FILE_EXTENSION;
   $path = ROOT . $user . "/levels/" . $file_name;
   return $path;
}
function file_read_line($line)
{
   $path = ROOT . "/" . LEVEL_IDS_FILE_NAME;
   $levels = file($path);
   return trim($levels[$line - 1]);
}
function convert_name($name)
{
   $name = preg_replace("/[^a-zA-Z0-9]{1}/", FILE_SPECIAL_CHARACTER, $name);
   return strtolower($name);
}
EVR.Level.Summary.Time = function(container, level)
{
   this.container = container;
   this.level = level;
   this.set();
}
EVR.Level.Summary.Time.prototype.set = function()
{
   var level = this.level;
   var container = this.container;
   var relative = level.container;
   var font = TIME_FONT;
   var color = this.determine_color();
   var size = TIME_FONT_SIZE;
   var text = level.history.get_newest().time;
   this.text = new EVR.Text(container, text, font, color, size, relative);
   this.set_line_height();
   this.text.css.overflow = "visible";
   var style = container.style;
   style.verticalAlign = "middle";
   style.paddingLeft = TIME_PADDING;
   style.letterSpacing = TIME_LETTER_SPACING;
   style.overflow = "visible";
}
EVR.Level.Summary.Time.prototype.determine_color = function()
{
   if (this.level.goal_cleared())
   {
      return TIME_CLEAR_FONT_COLOR;
   }
   return TIME_FAIL_FONT_COLOR;
}
EVR.Level.Summary.Time.prototype.set_line_height = function()
{
   var text = this.text;
   var height = text.get_font_size();
   height -= height * TIME_LINE_HEIGHT_MODIFIER;
   text.set_line_height(height);
}
EVR.Level.Summary.Time.prototype.draw = function()
{
   this.text.set_font_size();
   this.set_line_height();
}
EVR.Level.Summary.Time.prototype.toString = function()
{
   return "[object EVR.Level.Summary.Time]";
}
EVR.Level.Summary.Goal = function(container, level)
{
   this.container = container;
   this.level = level;
   this.set();
}
EVR.Level.Summary.Goal.prototype.set = function()
{
   var level = this.level;
   var container = this.container;
   var string = this.get_goal_string();
   var family = GOAL_FONT_FAMILY;
   var color = GOAL_FONT_COLOR;
   var size = GOAL_FONT_SIZE;
   var relative = level.container;
   this.text = new EVR.Text(container, string, family, color, size, relative);
   this.set_attributes();
}
EVR.Level.Summary.Goal.prototype.get_goal_string = function()
{
   var level = this.level;
   var goal, text;
   if (level.is_clear())
   {
      goal = level.advanced;
      text = GOAL_ADVANCED_TEXT;
   }
   else
   {
      goal = level.goal;
      text = GOAL_TEXT;
   }
   return text + " " + goal.toString(0, 1);
}
EVR.Level.Summary.Goal.prototype.set_attributes = function()
{
   var text = this.text;
   text.set_color(GOAL_BACKGROUND);
   text.css.textAlign = GOAL_TEXT_ALIGN;
   text.css.letterSpacing = GOAL_LETTER_SPACING;
   text.css.marginTop = GOAL_MARGIN;
   text.css.padding = GOAL_PADDING + " 0";
}
EVR.Level.Summary.Goal.prototype.draw = function()
{
   this.text.set_font_size();
}
EVR.Level.Summary.Goal.prototype.toString = function()
{
   return "[object EVR.Level.Summary.Goal]";
}
EVR.Level.Summary.Accuracy = function(container, level)
{
   this.container = container;
   this.field = level.container;
   this.path = level.road.path;
   this.history = level.history;
   this.align();
   this.add_heading();
   this.add_accuracy();
}
EVR.Level.Summary.Accuracy.prototype.align = function()
{
   var style = this.container.style;
   style.verticalAlign = "middle";
   style.textAlign = "center";
}
EVR.Level.Summary.Accuracy.prototype.add_heading = function()
{
   var cell = this.container;
   var text = ACCURACY_HEADING;
   var font = ACCURACY_HEADING_FONT;
   var size = ACCURACY_HEADING_FONT_SIZE;
   var color = ACCURACY_FONT_COLOR;
   var heading = new EVR.Text(cell, text, font, color, size, this.field);
   heading.css.textDecoration = ACCURACY_HEADING_TEXT_DECORATION;
   heading.css.letterSpacing = ACCURACY_HEADING_LETTER_SPACING;
   heading.css.backgroundColor = ACCURACY_BACKGROUND_COLOR;
   heading.css.borderBottom = ACCURACY_HEADING_BORDER;
   this.heading = heading;
}
EVR.Level.Summary.Accuracy.prototype.add_accuracy = function()
{
   var cell = this.container;
   var size = ACCURACY_FONT_SIZE;
   var text = this.history.get_newest().accuracy;
   var font = ACCURACY_FONT;
   var color = ACCURACY_FONT_COLOR;
   var accuracy = new EVR.Text(cell, text, font, color, size, this.field);
   accuracy.css.fontWeight = ACCURACY_FONT_WEIGHT;
   accuracy.css.letterSpacing = ACCURACY_LETTER_SPACING;
   accuracy.css.backgroundColor = ACCURACY_BACKGROUND_COLOR;
   accuracy.css.padding = "0 " + ACCURACY_PADDING + "px";
   this.accuracy = accuracy;
}
EVR.Level.Summary.Accuracy.prototype.draw = function()
{
   this.heading.set_font_size();
   this.accuracy.set_font_size();
}
EVR.Level.Summary.Accuracy.toString = function()
{
   return "[object EVR.Level.Summary.Accuracy]";
}
EVR.include("level/summary/Accuracy.js");
EVR.include("level/summary/Time.js");
EVR.include("level/summary/Goal.js");
EVR.include("level/summary/comparison/Comparison.js");
EVR.include("level/summary/graph/Graph.js");
EVR.Level.Summary = function(level)
{
   EVR.Table.call(this, level.road, "1%", "100%");
   level.road.set_color(SUMMARY_BACKGROUND);
   this.level = level;
   this.row = this.insert_row();
   this.add_finish_line();
   this.add_widgets();
   this.append();
}
EVR.Level.Summary.prototype = new EVR.Table;
EVR.Level.Summary.prototype.add_finish_line = function()
{
   var road = this.container;
   var finish_line = new EVR.Level.Road.Path.Line(road, LINE_FINISH);
   finish_line.place(SUMMARY_FINISH_LINE_OFFSET);
   finish_line.append();
   this.finish_line = finish_line;
}
EVR.Level.Summary.prototype.add_widgets = function()
{
   var level = this.level;
   var cell = this.insert_cell();
   this.accuracy = new EVR.Level.Summary.Accuracy(cell, level);
   this.goal = new EVR.Level.Summary.Goal(cell, level);
   this.graph = new EVR.Level.Summary.Graph(this.insert_cell(), level);
   this.comparison = new EVR.Level.Summary.Comparison(this.row, level);
   this.time = new EVR.Level.Summary.Time(this.insert_cell(), level);
}
EVR.Level.Summary.prototype.draw = function()
{
   this.comparison.draw();
   this.time.draw();
   this.goal.draw();
   this.accuracy.draw();
   this.graph.draw();
   this.finish_line.draw();
}
EVR.Level.Summary.prototype.toString = function()
{
   return "[object EVR.Level.Summary]";
}
3.239.129.52
3.239.129.52
3.239.129.52
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.