<?php

require_once "Node.php";

class Element extends Node
{
   public $_name = null;
   public function __construct($name=null, $value=null)
   {
      parent::__construct($value);
      $this->_name = $name;
   }
   public function __get($name)
   {
      $value = $this->search($name);
      if (!$value)
      {
         $value = null;
      }
      return $value;
   }
   public function adopt(
      $new, $name=null, $unique=True, $offset=0, $additional_unique_field="")
   {
      if (!is_object($new))
      {
         $new = new Element($name, $new);
      }
      elseif ($name)
      {
         $new->_name = $name;
      }
      parent::adopt($new, $unique, $offset, $additional_unique_field);
   }
   protected function inspect_token($token, $match_by_class=False)
   {
      if ($match_by_class == True)
      {
         return $this instanceof $token ? $this : null;
      }
      return $token == $this->_name ? $this : null;
   }
   public function convert_to_raw_string()
   {
      $message = "($this->_name";
      $message .= ($this->_value || $this->_next) ? " " : "";
      $message .= (is_object($this->_value)) ?
         $this->_value->convert_to_raw_string() : "";
      $message .= (!is_object($this->_value)) ? "$this->_value)" : ")";
      $message .= ($this->_next) ? $this->_next->convert_to_raw_string() : "";

      return $message;
   }
   public function convert_to_tabbed_string($level=0)
   {
      $string = str_repeat("   ", $level);
      $string .= "$this->_name";
      $string .= (is_object($this->_value)) ? ":\n" : ": $this->_value\n";

      $string .= (is_object($this->_value)) ?
         $this->_value->convert_to_tabbed_string($level+1) : "";
      $string .= ($this->_next) ?
         $this->_next->convert_to_tabbed_string($level) : "";

      return $string;
   }
}
<?php
namespace structures\html;

class Link extends Element
{
   public function __construct($rel=null, $href=null)
   {
      parent::__construct("link", null, null, false);
      $this->add_attribute("rel", $rel);
      $this->add_attribute("href", $href);
   }
}
<?php
namespace structures\html;

class Title extends Element
{
   public function __construct($title)
   {
      parent::__construct("title");
      $this->title = $title;
   }
   protected function build_content()
   {
      return $this->title;
   }
}
<?php
namespace structures\html;

class Tr extends Element
{
   private $cells = array();
   public function __construct($id=null, $class=null)
   {
      parent::__construct("tr", $id, $class);
   }
   protected function build_content()
   {
      $markup = "";
      foreach ($this->cells as $cell)
      {
         $markup .= $cell;
      }
      return $markup;
   }
   public function insert_cell($cell, $id=null, $class=null)
   {
      if (!($cell instanceof Td))
      {
         $cell = new Td($cell, $id, $class);
      }
      $this->cells[] = $cell;
   }
}
<?php
namespace structures\html;

class Div extends Element
{
   public function __construct($content=null, $id=null, $class=null)
   {
      parent::__construct("div", $id, $class);
      $this->content = $content;
   }
   protected function build_content()
   {
      return $this->content;
   }
}
<?php
namespace structures\html;

class Element
{
   private $attributes = array();
   private $style_assignments = array();

   public function __construct($name, $id=null, $class=null, $close=true)
   {
      $this->name = $name;
      $this->add_attribute("id", $id);
      $this->add_attribute("class", $class);
      $this->close = $close;
   }

   protected function add_attribute($name, $value)
   {
      $this->attributes[$name] = $value;
   }

   protected function add_style($name, $value)
   {
      $this->style_assignments[$name] = $value;
   }

   public function get_style($name)
   {
      return $this->style_assignments[$name];
   }

   protected function get_default($value, $name)
   {
      if (!is_null($value))
      {
         return $value;
      }
      if (array_key_exists($name, $GLOBALS))
      {
         return $GLOBALS[$name];
      }
   }

   public function __toString()
   {
      return $this->build_html();
   }

   protected function build_html()
   {
      $markup = $this->build_opening_tag();
      $markup .= $this->build_content();
      if ($this->close === true)
      {
         $markup .= $this->build_closing_tag();
      }
      return $markup;
   }

   private function build_opening_tag()
   {
      $tag = "<" . $this->name;
      $tag .= $this->build_attributes();
      $tag .= ">";
      return $tag;
   }

   protected function build_attributes()
   {
      $attributes = "";
      foreach ($this->attributes as $name => $value)
      {
         if (!is_null($value) && $value !== false)
         {
            $attributes .= " $name";
            if ($value !== true)
            {
               $attributes .= "=\"$value\"";
            }
         }
      }
      $attributes .= $this->build_style_attribute();
      return $attributes;
   }

   private function build_style_attribute()
   {
      $attribute = "";
      $assignments = $this->style_assignments;
      if (!empty($assignments))
      {
         $attribute .= " style=\"";
         foreach ($assignments as $name => $value)
         {
            $attribute .= "$name: $value;";
         }
         $attribute .= "\"";
      }
      return $attribute;
   }

   protected function build_content()
   {
      return null;
   }

   private function build_closing_tag()
   {
      return "</" . $this->name . ">";
   }

   protected function get_attribute($name)
   {
      return $this->attributes[$name];
   }

   protected function break_line()
   {
      return "\n";
   }

   protected function get_relative_path($path)
   {
      $root = dirname($_SERVER["SCRIPT_FILENAME"]) . "/";
      return str_replace($root, "", $path);
   }
}
216.73.216.222
216.73.216.222
216.73.216.222
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.