from pygame.key import get_pressed, get_mods
from pygame.font import Font
from pygame.locals import *

from esp_hadouken.pgfw.GameChild import GameChild

class Calibrator(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.display_surface = self.get_screen()
        self.font = Font(self.parent.font_path, 10)
        self.delegate = self.get_delegate()
        self.load_configuration()
        self.render()
        self.place()
        self.subscribe(self.respond, KEYDOWN)

    def load_configuration(self):
        config = self.get_configuration("engine")
        self.step = config["calibrator-step"]

    def render(self):
        string = str(self)
        self.text = self.font.render(string, False, (0, 0, 0), (255, 255, 255))
        self.string = string

    def __str__(self):
        engine = self.parent
        accelerator = engine.accelerator
        pattern = "v {0:.2f} a {1:.2f} r {2:.2f} t {3:.2f} pa {4:.2f} " + \
                  "pd {5:.2f} lna {6:.2f} lnd {7:.2f} hna {8:.2f} d {9:.2f}"
        return pattern.format(engine.max_velocity, accelerator.attack,
                              accelerator.release, accelerator.initial_thrust,
                              accelerator.peak_acceleration,
                              accelerator.peak_distance,
                              accelerator.min_negative_acceleration,
                              accelerator.min_negative_acceleration_distance,
                              accelerator.max_negative_acceleration,
                              engine.deceleration)

    def place(self):
        rect = self.text.get_rect()
        rect.bottomleft = self.display_surface.get_rect().bottomleft
        self.rect = rect

    def respond(self, event):
        if self.parent.parent.is_active():
            if get_mods() & KMOD_CTRL and event.key == K_COMMA:
                profile = self.parent.profile
                profile.add(increment_index=True)
                profile.write()

    def update(self):
        self.calibrate()
        self.draw()

    def calibrate(self):
        state = get_pressed()
        step = self.step
        engine = self.parent
        accelerator = engine.accelerator
        if state[K_1]:
            engine.max_velocity += step
        if state[K_q]:
            engine.max_velocity -= step
        if state[K_2]:
            accelerator.attack += step
        if state[K_w]:
            accelerator.attack -= step
        if state[K_3]:
            accelerator.release += step
        if state[K_e]:
            accelerator.release -= step
        if state[K_4]:
            accelerator.initial_thrust += step
        if state[K_r]:
            accelerator.initial_thrust -= step
        if state[K_5]:
            accelerator.peak_acceleration += step
        if state[K_t]:
            accelerator.peak_acceleration -= step
        if state[K_6]:
            accelerator.peak_distance += step
        if state[K_y]:
            accelerator.peak_distance -= step
        if state[K_7]:
            accelerator.min_negative_acceleration += step
        if state[K_u]:
            accelerator.min_negative_acceleration -= step
        if state[K_8]:
            accelerator.min_negative_acceleration_distance += step
        if state[K_i]:
            accelerator.min_negative_acceleration_distance -= step
        if state[K_9]:
            accelerator.max_negative_acceleration += step
        if state[K_o]:
            accelerator.max_negative_acceleration -= step
        if state[K_0]:
            engine.deceleration += step
        if state[K_p]:
            engine.deceleration -= step

    def draw(self):
        if self.string != str(self):
            self.render()
        self.display_surface.blit(self.text, self.rect)
from esp_hadouken.pgfw.GameChild import GameChild

class Profile(GameChild, list):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.delegate = self.get_delegate()
        self.load_configuration()
        self.load()
        self.apply()
        self.subscribe(self.respond)

    def load_configuration(self):
        self.path = self.get_resource("engine", "profile-path")

    def load(self):
        list.__init__(self)
        for line in file(self.path):
            self.add(line.split())
        self.index = 0

    def add(self, values=None, increment_index=False):
        if not values:
            engine = self.parent
            accelerator = engine.accelerator
            values = "NAME-ME", engine.max_velocity, accelerator.attack, \
                     accelerator.release, accelerator.initial_thrust, \
                     accelerator.peak_acceleration, accelerator.peak_distance, \
                     accelerator.min_negative_acceleration, \
                     accelerator.min_negative_acceleration_distance, \
                     accelerator.max_negative_acceleration, \
                     engine.deceleration, 1
        self.append([values[0]] + map(float, values[1:-1]) + \
                    [bool(int(values[-1]))])
        if increment_index:
            self.increment_index()


    def apply(self):
        engine = self.parent
        profile = self[self.index]
        engine.set(profile[1], profile[-2])
        engine.accelerator.set(profile[2:-2])

    def respond(self, event):
        if self.parent.parent.is_active():
            if self.delegate.compare(event, "select"):
                self.rotate()

    def rotate(self):
        self.set_next_active()
        self.apply()

    def set_next_active(self):
        while True:
            self.increment_index()
            if self[self.index][-1]:
                break

    def increment_index(self):
        index = self.index + 1
        if index >= len(self):
            index = 0
        self.index = index

    def write(self):
        stream = file(self.path, "w")
        for profile in self:
            stream.write(" ".join(map(str, profile[:-1]) + \
                                  [str(int(profile[-1]))]) + "\n")
from esp_hadouken.pgfw.GameChild import GameChild
from esp_hadouken.pgfw.Vector import Vector
from esp_hadouken.dot.engine.accelerator.Pedal import Pedal

class Accelerator(GameChild, list):

    N, NE, E, SE, S, SW, W, NW = range(8)

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.input = self.get_input()
        self.load_configuration()
        self.init_list()

    def load_configuration(self):
        config = self.get_configuration("engine")
        self.display_flag = config["accelerator-display-flag"]

    def init_list(self):
        list.__init__(self, [Pedal(self, ii) for ii in range(8)])

    def set(self, values):
        self.attack = values[0]
        self.release = values[1]
        self.initial_thrust = values[2]
        self.peak_acceleration = values[3]
        self.peak_distance = values[4]
        self.min_negative_acceleration = values[5]
        self.min_negative_acceleration_distance = values[6]
        self.max_negative_acceleration = values[7]

    def set_slopes(self):
        self.apply_to_pedals("set_slopes")

    def apply_to_pedals(self, method):
        for pedal in self:
            getattr(pedal, method)()

    def reset(self):
        self.apply_to_pedals("reset")

    def update(self):
        S, E, N, W = self.input.get_axes().values()
        self[self.N].update(N and not W and not E)
        self[self.NE].update(N and E)
        self[self.E].update(E and not N and not S)
        self[self.SE].update(E and S)
        self[self.S].update(S and not E and not W)
        self[self.SW].update(S and W)
        self[self.W].update(W and not S and not N)
        self[self.NW].update(W and N)

    def get_sum(self):
        total = Vector()
        for pedal in self:
            total += pedal
        return total
216.73.216.153
216.73.216.153
216.73.216.153
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.